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  1. Sep 8, 2019 · There are mainly three components in game networking: Transport protocol: how to transport the data between clients and the server? Application protocol: what to send from clients to the server and from the server to clients and in which format? Application logic: how to use the exchanged data to update clients and the server?

  2. Netcode Explained - Basic game networking concepts with examples by Chris "Battle (non)sense" on PC Gamer. Networked Physics in Virtual Reality - Networking a stack of cubes with Unity and PhysX by Glenn Fiedler at Oculus. Network Protocols - A brief yet detailed overview of low-level network protocols stack from Destroy All Software.

  3. Jul 26, 2000 · Before we begin this journey into the inner workings of networking in games, it's important to define some terms, and get some background on the Internet and how it works.

    • Dave Astle
  4. Sep 13, 2024 · Protocols define how data is sent, received, and processed, while standards ensure that various technologies are compatible with each other. This coordination is critical for the Internet and other networks to function constantly and efficiently.

  5. Nov 9, 2024 · protocol, in computer science, a set of rules or procedures for transmitting data between electronic devices, such as computers. In order for computers to exchange information, there must be a preexisting agreement as to how the information will be structured and how each side will send and receive it.

    • The Editors of Encyclopaedia Britannica
  6. Jun 30, 2021 · In this article, we will discuss a protocol-oriented design and how we can use protocols and protocol extensions to replace superclasses. We will look at how to define animal types for a video game in a protocol-oriented way. When we develop applications, we usually have a set of requirements that we need to develop against.

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  8. Protocols can accommodate the increasing traffic and maintain effective communication as networks expand. Defined Roles: Protocols define the roles of devices in the network, such as clients and servers, and specify how they should interact. This is crucial for web browsing, email, and file sharing.