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Sep 8, 2019 · There are mainly three components in game networking: Transport protocol: how to transport the data between clients and the server? Application protocol: what to send from clients to the server and from the server to clients and in which format? Application logic: how to use the exchanged data to update clients and the server?
Sep 13, 2024 · Protocols define how data is sent, received, and processed, while standards ensure that various technologies are compatible with each other. This coordination is critical for the Internet and other networks to function constantly and efficiently.
In computer networks, network protocols cover many features and objectives, each with a distinct function. The main groups of network protocols are as follows: 1. Communication Protocols. The foundation of data transmission and information flow in computer networks is communication protocols.
Nov 9, 2024 · Protocol, in computer science, a set of rules or procedures for transmitting data between electronic devices, such as computers. In order for computers to exchange information, there must be a preexisting agreement as to how the information will be structured and how each side will send and receive
- The Editors of Encyclopaedia Britannica
Jul 26, 2000 · Before we begin this journey into the inner workings of networking in games, it's important to define some terms, and get some background on the Internet and how it works.
- Dave Astle
Communication protocols are a set of rules and conventions that determine how data is transmitted and received over a network. They ensure that devices can understand each other and exchange information reliably, facilitating effective communication in interconnected systems.
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Dec 6, 2004 · Jenkins takes a look at possibilities for game-level network architecture for your titles, claiming the right implementation "can abstract away many common tasks, saving time, improving flexibility, and addressing cheating issues that can't be solved easily elsewhere."