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      • ServerScriptService is a container service for Script, ModuleScript and other scripting-related assets that are only meant for server use. The contents are never replicated to player clients at all, which allows for a secure storage of important game logic. Script objects will run if they are within this service and not Disabled.
      create.roblox.com/docs/reference/engine/classes/ServerScriptService
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  2. Mar 22, 2022 · How Do I Define Player? Scripting Support. On a local Script you can use local player = game.Players.LocalPlayer On a Server Script, we get players through: local players = game.Players:GetPlayers ()--Returns a table of all players in the game or to get one player through a remote we can Event.OnServerEvent:Connect (function (player)--player is ...

  3. Jun 22, 2020 · You can only use LocalPlayer in a local script; OP is using a server script. Since he’s referencing the player’s humanoid with script.Parent.Humanoid we can assume that this script is a child of the character model, so they can reference the player with: local player = game.Players:GetPlayerFromCharacter(script.Parent)

  4. Apr 28, 2021 · I’m trying to make a local script work for a server script but I’m stuck on how to identify the player and the player’s character. this is the script I’m trying to change. local Player = game.Players.LocalPlayer.

  5. May 12, 2019 · What are Local and Server Scripts? - Roblox Scripting Tutorial. GnomeCode. 114K subscribers. Subscribed. 745. 37K views 5 years ago. As usual, any questions - let me know down in the...

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    • GnomeCode
  6. This video is to help get a good understanding on what the client and server is. This is a very important concept in roblox scripting, and without a proper u...

    • 18 min
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    • Pat Scripts
  7. Scripting Help. I'm trying to make a touch script open up a GUI, normally that isn't a problem, but this time the touched event runs on something that isn't the player. And you can't use 'LocalPlayer' in a server script, so how do I reference the player? local debounce = true.

  8. Server → Client. You can use a Script to trigger an event on a client by calling the FireClient () method on a RemoteEvent. The first argument for FireClient () is the Player object of the client that you want to respond to the event, and additional arguments pass to the client with certain limitations.

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