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Including both The Standard for Project Management and the PMBOK® Guide, this edition presents 12 principles of project management and eight project performance domains that are critical for effectively delivering project outcomes. This edition of the PMBOK® Guide:
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stand the context for the decisions that user experience practitio-ners make, this book is for you. This book is designed to be read easily in just a few hours. If you’re a newcomer to the world of user experience—maybe you’re an executive responsible for hiring a user experience team, or maybe
Aug 13, 2021 · Usability and user experience (UX) are important concepts in the design and evaluation of products or systems intended for human use. This chapter introduces the fundamentals of design for...
- The Structure Plane
- Introduction to the Second Edition
- Introduction to the First Edition
- The Story Behind the Book
- Functional Specifications and Content Requirements
- Strategy
- Defining the Scope
- Reason #1: So You Know What You’re Building
- Reason #2: So You Know What You’re Not Building
- Functionality and Content
- Functional Content Specifications Requirements
- Defining Requirements
- Functional Specifications
- Writing It Down
- Content Requirements
- Prioritizing Requirements
Interaction Design and Information Architecture Defining the Structure Interaction Design Conceptual Models Error Handling Information Architecture Structuring Content Architectural Approaches Organizing Principles Language and Metadata Team Roles and Process CHAPTER 6
Let’s cut to the chase: It’s the second edition. What’s different? The main difference between this edition and the first is that this book is no longer just about Web sites. Yes, most of the examples are still Web-related, but overall, the themes, concepts, and principles apply to products and services of all kinds. There are two reasons for this,...
This is not a how-to book. There are many, many books out there that explain how Web sites get made. This is not one of them. This is not a book about technology. There is not a single line of code to be found between these covers. This is not a book of answers. Instead, this book is about asking the right questions. This book will tell you what yo...
Because I get asked about it a lot, here is the story of how The Ele-ments of User Experience came to be. In late 1999, I became the first information architect hired into a long-established Web design consultancy. In many ways, I was responsible for defining my position and educating people both about what I did, and how it fit in with what they d...
With a clear sense of what we want and what our users want, we can figure out how to satisfy all those strategic objectives. Strategy becomes scope when you translate user needs and product objectives into specific requirements for what content and function- ality the product will offer to users. Surface Skeleton Structure
Sensory Sensory Design Design Interface Interface Design Design Navigation Navigation Design Design Information Information Design Design Interaction Interaction Information Information Design Design Architecture Architecture Functional Functional Content Content en en Specifications Specifications Requirements Requirements User User Needs Needs Pr...
We do some things because there’s value in the process, like jog-ging or practicing scales on the piano. We do other things because there’s value in the product, like making a cheesecake or fixing a car. Defining the scope of your project is both: a valuable process that results in a valuable product. The process is valuable because it forces you t...
This seems kind of obvious, but it came as a surprise to the team building that Web application. If you clearly articulate exactly what you’re setting out to build, everyone will know what the project’s goals are and when they’ve been reached. The final product stops being an amorphous picture in the product manager’s head, and it becomes something...
Lots of features sound like good ideas, but they don’t necessarily align with the strategic objectives of the project. Additionally, all sorts of possibilities for features emerge after the project is well underway. Having clearly identified requirements provides you with a framework for evaluating those ideas as they come along, helping you unders...
On the scope plane, we start from the abstract question of “Why are we making this product?” that we dealt with in the strategy plane and build upon it with a new question: “What are we going to make?” Requirements that can’t be met in the current schedule can form the basis for the next milestone in your development cycle.
strategy The split between the Web as a vehicle for functionality and the Web as an information medium starts coming into play on the scope plane. On the functionality side, we’re concerned with what would be considered the feature set of the software product. On the information side, we’re dealing with content, the traditional domain of editorial ...
Some requirements apply to the product as a whole. Branding requirements are one common example of this; certain technical requirements, such as supported browsers and operating systems, are another. Other requirements apply only to a specific feature. Most of the time when people refer to a requirement, they are thinking of a short description of ...
Functional specifications have something of a bad reputation in certain quarters. Programmers often hate specs because they tend to be terribly dull, and the time spent reading them is time taken away from producing code. As a result, specs go unread, which in turn reinforces the impression that producing them is a waste of time—because it is! A ba...
No matter how large or complex the project may be, a few general rules apply to writing any kind of requirements. Be positive. Instead of describing a bad thing the system shouldn’t do, describe what it will do to prevent that bad thing. For example, instead of this: The system will not allow the user to purchase a kite without kite string. This wo...
Much of the time, when we talk about content, we’re referring to text. But images, audio, and video can be more important than the accompanying text. These different content types can also work together to fulfill a single requirement. For example, a content feature covering a sporting event might have an article accompa-nied by photographs and vid...
Collecting ideas for possible requirements is not hard. Almost everyone who regularly comes in contact with a product—whether they are inside the organization or outside—will have at least one idea for a feature that could be added. The tricky part is sorting out what features should be included in the scope for your project. It’s actually fairly r...
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A Project Guide to UX Design is essential reading for anyone looking to get started in design or product management or hone their existing skillset. It will teach you what to do, when, and how while giving you an overview of how it fits into an overall prod-uct development process. This book is a fantastic introduction to the world of UX.
User experience design, as its name suggests, is about designing the ideal experience of using a service or product. As such, it can involve all types of products and services—think, for instance, about the design involved in a museum exhibition.
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USER EXPERIENCE DESIGN • Introductions • Overview of Konrad Group • What is UX? • What makes a good UX? A bad one? • Konrad Group’s process • Why is UX important? • Best Practices • Questions AGENDA