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  1. Target Range: 800, Effect Radius: 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0. 25 seconds. Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175 (+ 20% AP) magic damage to all enemies hit.

  2. Cooldown: 13 seconds. Target Range: 800, Effect Radius: 200 − 300 (based on cast distance), Speed: 1300, Cast Time: 0. 25 seconds. Shadow Surge (R) Active: Vex commands Shadow to launch itself in the target direction, granting sight of the area along its path for 0.4 seconds each and dealing 75 / 125 / 175.

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  3. Aug 23, 2021 · This could mean Patch 11.17 or Patch 11.18 could be a PBE release date for Vex. These are August 25 and September 9 respectively. It is official, Vex will be coming to League of Legends with Patch 11.19 on September 23, 2021.

  4. Oct 9, 2024 · 23.09.2021. In the black heart of the Shadow Isles, a lone yordle trudges through the spectral fog, content in its murky misery. With an endless supply of teen angst and a powerful shadow in tow, Vex lives in her own self-made slice of gloom, far from the revolting cheer of the “normie” world.

  5. Vex is a champion in League of Legends.[1] This article section only contains champion skins. For all associated collection items, see Vex (Collection). For the expanded patch notes, see here. Vex was the third of three champions released in 2021 tied to Viego's return and a continuation of the Ruined King's story.[2] Vex's Shadow cannot be disabled in game. Vex shares a few similarities with ...

  6. Sep 2, 2021 · Now, after months of waiting, Riot Games has officially revealed League of Legends 157th champion Vex, The Gloomist. Vex Release Date. League of Legends’ new champion Vex is scheduled to make her debut on the Summoner’s Rift on LoL Patch 11.19, September 23, 2021. Vex should be available on the PBE by September 8th.

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  8. Release version. New effect: Cast time no longer locks movement. Base movement speed increased from 335 to 345. Bug fix: Fixed an issue where enemies feared by several Doom abilities could be slowed permanently. Cooldown increased from 12 seconds to 13. Mana cost increased from 70 / 80 / 90 / 100 to 80 / 90 / 100 / 110.

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