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  1. Nov 9, 2022 · The Entertainment Software Association of Canada (ESAC) has released its latest biennial ‘Essential Facts’ survey, which reveals a variety of statistics related to Canadian gamers.

  2. Oct 10, 2023 · From a social perspective, 70 percent of respondents said games can help them make new friends, while 47 percent noted that games allowed them to meet people they otherwise wouldn’t have. Some of the mental benefits Canadians say games provide them. Image credit: ESAC.

  3. May 9, 2024 · Teen boys who play video games are more likely than girls to say competing (36% vs. 15%), spending time with others (36% vs. 27%) and entertainment (90% vs. 83%) are major reasons they play video games.

    • Sara Atske
  4. Nov 16, 2020 · In their study, the Oxford researchers looked at patterns of player behaviour for two popular video games. More than 3,270 players were asked to complete a survey designed by the researchers to measure well-being, self-reported play, and motivational experiences during play.

  5. May 20, 2024 · The Inside Gaming report went on to say that 60% of people believe self-expression in gaming is more important than ever before, with the study specifically calling out titles like Fortnite,...

    • Eddie Makuch
  6. Jun 11, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.

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  8. Nov 13, 2020 · In the context of video games, game environments that facilitate the experience of competence, autonomy and relatedness can enhance and sustain motivation and engagement.