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  1. Mob spawning has never really worked well in bedrock. In Java you can have up to 70 hostile mobs spawn at once, while in Bedrock you can only have 16 (8 surface and 8 cave). Not only that, mobs spawn slower - around 200x slower compared to Java.

  2. Dec 2, 2021 · Below players can find a list of spawning changes that have been implemented for mobs in Minecraft 1.18: Axolotls can now only spawn in the water above clay blocks in lush cave biomes.

    • Spencer Whitworth
  3. Nov 2, 2024 · In Bedrock Edition animals do not spawn during chunk generation, but they continually attempt to spawn everywhere as part of the environmental spawning algorithm, according to their spawn weights, biome tags, and block requirements (see Bedrock Edition under Spawn Cycle, below).

  4. In bedrock when you remove the mobs close to you, you are more likely to have them spawn there again to keep mobs evenly distributed. This also means my mob farm doesn’t slow down when others log on.

    • Additions
    • Changes
    • Experimental

    Items

    Music Disc 1. Added a new music disc from Lena Raine titled "otherside". 1.1. Can be found on rare occasions in stronghold corridor chests, or much more rarely in dungeonchests. 1.2. Has a blue and green color to the ring area of the disc.

    World generation

    Caves 1. Completely overhauled. 2. Now stretch down to Y=-64. 3. The caves now generate in 2 layers of different stone bases depending on the depth. 3.1. The layer above Y=0 is made up of regular stone. 3.2. Stone transitions to deepslatefrom Y=0 to Y=-7. 3.3. Deepslate completely replaces stone from Y=-8 to bedrock. 3.3.1. Certain types of ores and structures still generate in the deepslate layer, as well as tuff and gravel. 3.3.2. Dirt, diorite, granite and andesitedo not generate in this l...

    Gameplay

    Achievements 1. Added 4 new achievements: 1.1. Caves & Cliffs- Freefall from the top of the world (build limit) to the bottom of the world and survive (30G) 1.2. Feels Like Home- Take a Strider for a loooong ride on a lava lake in the Overworld (20G) 1.3. Sound of Music- Make the Meadows come alive with the sound of music from a jukebox (10G) 1.4. Star Trader- Trade with a villager at the world height limit (20G)

    Blocks

    Copper Ore 1. Now drops 2-5 Raw Copperwhen mining instead of 2-3. Magma Blocks 1. Slightly increased the frequency of underwater magma. Stonecutter 1. Block of Coppercan be converted to 4 Cut Copper using stonecutter.

    Mobs

    Axolotls 1. Now spawn only in water above clay blocks in lush caves. Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins 1. Now spawn only in water from Y=50 to Y=999. 2. Additionally, tropical fishes now also spawn in lush caves at any height. Drowned 1. Now can spawn in aquifers inside dripstone caves. Glow Squids 1. Now spawn only in water blocks under Y=30. Goat 1. Now spawn only in snowy slopes, jagged peaks, and frozen peaksbiomes. General 1. Hostile mobs spawn only in areas whe...

    World generation

    Amethyst Geodes 1. Now generate up to Y=30. Badlands 1. Now can generate in mountain peaks. 2. Red sand generates a bit higher. Beaches 1. Beaches are generally wider. 1.1. In some places there is a chance where no beaches generate at all, to provide some variation. Biomes 1. Because the terrain height is no longer controlled by biomes, the following sub-biomes no longer generate naturally and become unused in the game: 1. As a result of this change: 1.1. All deserts are now eligible for vill...

    These additions and changes are accessible by enabling the "Vanilla Experiments" and "Enable GameTest Framework" experimental toggle.

  5. I thought taking down my chicken farm would solve the problem but there are still no mobs spawning in or around my slime farm. I tried walking away from my home base and mobs didn’t start spawning until about 500 blocks away (31 chunks approx).

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  7. Feb 11, 2022 · Match tool conditions now work on mobs (Experimental) JumpToBlockGoal can no longer be used when the mob is in water; JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low

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