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- Monsters will now only spawn in complete darkness. Players can spawn-proof dark areas such as caves using light sources
www.windowscentral.com/minecraft-1-18-caves-and-cliffs-update-part-two-changelogThe changelogs for Minecraft 1.18 'Caves and Cliffs Update ...
Mob spawning has never really worked well in bedrock. In Java you can have up to 70 hostile mobs spawn at once, while in Bedrock you can only have 16 (8 surface and 8 cave). Not only that, mobs spawn slower - around 200x slower compared to Java.
Dec 2, 2021 · Below players can find a list of spawning changes that have been implemented for mobs in Minecraft 1.18: Axolotls can now only spawn in the water above clay blocks in lush cave biomes.
- Spencer Whitworth
Nov 2, 2024 · In Bedrock Edition animals do not spawn during chunk generation, but they continually attempt to spawn everywhere as part of the environmental spawning algorithm, according to their spawn weights, biome tags, and block requirements (see Bedrock Edition under Spawn Cycle, below).
Mobs spawning between bottom of the world and highest block was changed in 1.18 experimental snapshot 3 to have spawns consistent across all y levels regardless of the highest block. The changes were then undone in 1.18 experimental snapshot 5.
To go a bit deeper, I believe hostile mobs could spawn on a block with light level 7 or lower, which is now lowered to 0. However there seems to be a difference between the light level of the sky and that of the block which I couldn't really work out.
Nov 30, 2021 · Mob spawning. Monsters will now only spawn in complete darkness. Players can spawn-proof dark areas such as caves using light sources; Music. Added new music by Lena Raine and Kumi Tanioka
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1.18.0, the first release of Caves & Cliffs: Part II, is a major update to Bedrock Edition released on November 30, 2021. [1] It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two. [2]