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In Java you can have up to 70 hostile mobs spawn at once, while in Bedrock you can only have 16 (8 surface and 8 cave). Not only that, mobs spawn slower - around 200x slower compared to Java. Mob farms can work, but they will never have crazy spawn rates.
In bedrock when you remove the mobs close to you, you are more likely to have them spawn there again to keep mobs evenly distributed. This also means my mob farm doesn’t slow down when others log on. The passive mobs is just because java doesn’t respawn them, but bedrock does.
Many mobs spawn in groups (called "packs" in Java and "herds" in Bedrock). One notable difference from Java Edition is that most animals can spawn at light level 7 or higher rather than 9 or higher. There are two types of environmental spawns: cluster spawns and structure spawns.
Spawning can occur up to 128 blocks (sphere) around the player. So in your example, mobs will spawn (downwards) from Y=176 to Y=72, goes for all directions (provided theres spawning locations of course)
Dec 2, 2021 · Below players can find a list of spawning changes that have been implemented for mobs in Minecraft 1.18: Axolotls can now only spawn in the water above clay blocks in lush cave biomes.
- Spencer Whitworth
Nov 10, 2021 · There feels like theres hardly any mobs on the surface and in caves. I don't think it has anything to do with the new zero light level requirement. I think this might mostly be due to how many caves and how large they are now. So there's far more room and space for mobs to spawn.
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1.18.0, the first release of Caves & Cliffs: Part II, is a major update to Bedrock Edition released on November 30, 2021. [1] . It was first announced alongside the release of the Java Edition 1.17 snapshot 21w15a when Mojang Studios stated the Caves & Cliffs update would be split in two. [2] .