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  1. I think good games with random encounters (especially classic retro games) are good in spite of them, and never because of them; they have other elements that make the experience of random encounters worth it. But honestly it's a gameplay design choice that is rightfully being left in the past.

  2. Yes, basically. Final Fantasy 1-10 have random encounters, turn-based battles, and separate battle screens. Some games in the Tales series have random encounters, active battles, and separate battle screens. Others have encounters you can avoid, but still separate battle screens and active battles.

  3. I think random encounters work a lot better on the exploration side than the curated side. Reason being the biggest thing about the curated side is that what's enjoyable about it is that it's generally moving forward.

  4. Feb 17, 2022 · We examine what published adventures do wrong both in design and presentation of random encounters, and we explore why random encounters are useful, how to make them interesting without being a burden, and we create an example random encounter chart.

  5. Mar 26, 2021 · Random encounters work best when travel in your game takes up a large portion of it or if the game has a larger focus on combat over story since they help fill up the filler portions of the game or give the player more of the thing they want.

  6. Jun 8, 2015 · The Bottom Line: Is Casual Sex Good or Bad? Research on the psychological effects of casual sexual encounters is in its infancy, and scientists are just beginning to scratch the surface.

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  8. Jul 19, 2021 · A dude who actually radiates good sex, whether through being a skilled dancer, a great flirt or simply knowing how to build a sensual connection is going to have far more success than someone who’s pleasant to look at but otherwise an empty vessel.

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