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- It found that there’s mounting scientific evidence supporting the potential for video games to improve mental health outcomes, especially for people who can’t access other types of treatment due to cost or location. That could give the world’s 2.7 billion gamers opportunities for major emotional wellness benefits.
www.verywellmind.com/video-games-could-treat-mental-illness-study-shows-5190213
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Can serious games reduce mental health symptoms?
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Are serious games effective for depression and mental health?
Do serious games improve health outcomes?
Are serious games for mental health lagging behind?
Jul 31, 2020 · We included 34 clinical and experimental randomized studies investigating the efficacy of serious games on mental health promotion and health-related behavioral change in children and adolescents. Results showed a small, but significant effect size with very high heterogeneity.
- Oana Alexandra David, Cristina Costescu, Roxana Cardos, Cristina Mogoaşe
- 2020
Supporting educators to deliver health promotion messages to adolescents using serious games acknowledges twenty-first century learning and popular culture, and potential of game play to tackle niche health issues.
Jan 18, 2017 · Whether it is using games to serve a serious purpose or gamify a serious purpose, the goal is to help individuals reduce mental health complaints or improve their mental wellbeing. But how do these mental health games perform on improving mental health?
- Ho Ming Lau, Johannes H. Smit, Theresa M. Fleming, Heleen Riper
- 10.3389/fpsyt.2016.00209
- 2017
- Front Psychiatry. 2016; 7: 209.
Feb 2, 2022 · The available evidence suggests that serious games could be an effective format for an intervention to reduce mental health symptoms and improve outcomes of individuals. Better designed studies would further develop confidence in this area.
- 10.1192/bjo.2022.4
- 2022/03
- BJPsych Open. 2022 Mar; 8(2): e37.
Feb 2, 2022 · The serious games focused on symptoms of anxiety (n = 4), attention-deficit hyperactivity disorder (n = 3), depression (n = 2), schizophrenia (n = 2), alcohol use disorder (n = 2) and bipolar disorder (n = 1). There were multiple significant outcomes favouring serious games across conditions covered in the review.
Jan 9, 2017 · To date, the potential of serious games and gamification (together “applied games” or “applied gaming”) in mental health has been understudied. Where applied games have been researched, interventions are often poorly described, and diverse approaches are treated as homogeneous.
Serious games have an important role in health promotion, with games such as Farm to Fork (Edith Cowan University [ECU], 2020) (Australia) focusing on mak-ing healthier food choices and sustainable food production.