Yahoo Canada Web Search

Search results

    • Do not require their own housing

      • Town pets do not require their own housing as they can share a house with another NPC. There are currently 3 town pets available in Terraria that all come in a variety of different colors.
      steamcommunity.com/sharedfiles/filedetails/?id=2685312305
  1. Pets have the same requirements as NPCs, IIRC. (Except that a house can have both an NPC and a pet.) Make housing for every possible NPC, and assign them. Then you can have a separate room for you and a town pet.

  2. Dec 17, 2021 · Town pets do not require their own housing as they can share a house with another NPC. There are currently 3 town pets available in Terraria that all come in a variety of different colors. Town Cat: Requires Cat License, can be bought from Zoologist right away

    • Housing
    • Buying and Selling
    • Town NPCs
    • Town Pets
    • Stat Boosts
    • Happiness
    • Emotes
    • Shimmered Forms
    • Notes
    • Tips

    Each town NPC requires a suitable, vacant house. A house is a room of a certain size enclosed by a frame of blocks, with player-placed background walls, along with a valid light source, flat surface item, and comfort item. Two town NPCs cannot live in the same house at the same time. Houses must not be located near Corruption or Crimson, and if tho...

    Selecting the "Shop" option from the dialogue window, opened by pressing the ⚷ Open / Activate button on a vendor NPC, will display a shop inventory similar to the player's own inventory. Items can be bought by moving them from the shop inventory into the player's inventory; the cost in coins will be subtracted from the player's storage as soon as ...

    The NPCs are listed in the order in which they are generally likely to be acquired. See Living preferences below for Desktop, Console, and Mobile biome and neighbor preferences. The term "other town NPCs" always includes the Old Man, Traveling Merchant, and town pets(Desktop, Console and Mobile versions), but not the Skeleton Merchant(Desktop, Cons...

    Town pets are special town NPCs that have distinctive housing assignment banners, and can share houses with another non-town pet NPC. They count as NPCs for pylonrequirements and for decreasing enemy spawn rates in an area, but are not counted as neighboring NPCs in other NPCs' happiness calculations, and indeed do not positively or negatively affe...

    All NPCs have a base defense stat of 15 (except for the Skeleton Merchant, who has 30), and their base attack stats vary from one NPC to another. They also gain a damage multiplier based on the difficulty of the world: 1× / 1.5× / 1.75×, respectively. In a Journey Mode world, the damage multiplier is 1× when the difficulty is lower than Expert (2×)...

    NPCs have individual preferences about other NPCs or the biome they live in which in turn affects their prices. When selecting "Happiness" in an NPC's dialogue window, the NPC will tell the player if any factors make them currently happy or unhappy, although they will not say what could make them happier or unhappier. For example, if the Guide is l...

    Although it may seem to be random, NPCs "emote" about things depending on their environment.This content is transcluded from NPCs/emotes.

    When submerged in Shimmer, any NPC will transform into their Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. They can be returned to their classic looks by being submerged in Shimmer again.

    NPCs will not spawn during an active event (the Lunar Events are an exception) or at night.
    An NPC takes about 2 minutes to spawn after another NPC has spawned or dawnpasses.
    If valid housing is off-screen during spawning, the NPC will spawn directly into the house.
    NPCs will not move and always face the player as long as their dialogue window is open.
    Each time the Traveling Merchantspawns, he will have a random shop inventory. If the player leaves the world between 4:30 AM and 12:00 PM, and enters again, there is a 22% chance he will re-spawn (...
    Bound NPCs found underground can be freed by talking to them, after which they will always respawn whenever a vacant house is available. Having an empty room ready for them beforehand will cause th...
    Bound NPCs can be found by listening to their "hurt" sounds, especially the Mechanic, as the Dungeonis teeming with enemies.
    A housing area can be created where all the NPCs can have their biome-specific items: (Desktop, Console and Mobile versions) 1500 / (Old-gen console and 3DS versions) 300 Pink Ice Blocks, (Desktop,...
  3. terraria.fandom.com › wiki › HouseHouse - Terraria Wiki

    A house (or home) is a structure built by the player that town NPCs require in order to spawn, with one house required per NPC. A structure must meet several requirements in order to function as a house (see details below).

  4. A town pet/slime can share houses with NPCs. You ever wonder why their banners are purple and not red? They're also shaped differently. From Wiki.gg: Town pets are special town NPCs that have distinctive housing assignment banners, and can share houses with another NPC.

  5. The housing menu allows managing the placement of NPCs. It is accessed by pressing the small house button above the armor slots in the inventory. The player can check whether a given house is suitable for NPC use or not, as well as manually assign a house to a specific NPC.

  6. People also ask

  7. The Dog's house can be changed, as with any other NPC, however the Dog can share the same house as another NPC. The Dog needs a 2-tile floor space to sleep on occasionally; it may not move into a house if that space is not available. The Dog can be talked to with the ⚷ Interact button, like any other town NPC.

  1. People also search for