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      • There are many ways in which the techniques widely used in video games can lead to better health. For example, some popular commercial video games are used to help people with mental disorders, or with chronic pain. “Video games can be used in health care, and they are already used in some official treatment programmes.
      www.who.int/europe/news/item/08-12-2021-can-video-games-make-us-healthier
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  2. Jun 10, 2022 · Four research explored the effects of playing video games during the COVID-19 pandemic on stress, anxiety, and depression. Four studies investigated loneliness, while 18 research investigated game disorder.

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      During the initial phases of the COVID-19 pandemic, playing...

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      The Effects of Playing Video Games on Stress, Anxiety,...

  3. Dec 8, 2021 · Today, only 10% of quality research papers show that gamification techniques can really lead to more healthy behaviours. There is a clear need for more data on video games’ potential to bring down NCD levels and promote health in line with the WHO European Programme of Work 2020–2025.

  4. Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain. A systematic review of video gaming has been published.

  5. Eligible studies used video games to provide physical therapy, psychological therapy, improved disease self-management, health education, distraction from discomfort, increased physical activity, and skills training for clinicians. Among the 38 studies, a total of 195 health outcomes were examined.

  6. Nov 16, 2020 · The study explored the association between objective game time and well-being, examining the link between directly measured behaviour and subjective mental health. It also explored the roles of player experiences, specifically how feelings of autonomy, relatedness, competence, enjoyment and feeling pressured to play related to well-being.

  7. Results. 88.4% of participants experienced emotional benefits from gaming, with stronger benefits experienced by younger players in all categories. The genres most strongly correlated with psychological benefits were music games, role-playing games and survival horror games.

  8. Eligible studies used video games to provide physical therapy, psychological therapy, improved disease self-management, health education, distraction from discomfort, increased physical activity, and skills training for clinicians. Among the 38 studies, a total of 195 health outcomes were examined.

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