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      • Video games improved 69% of psychological therapy outcomes, 59% of physical therapy outcomes, 50% of physical activity outcomes, 46% of clinician skills outcomes, 42% of health education outcomes, 42% of pain distraction outcomes, and 37% of disease self-management outcomes.
      www.ajpmonline.org/article/S0749-3797(12)00172-9/fulltext
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  2. With the present research, we aimed to shed light on the relation between video gaming and gamers’ psychological functioning. Questionnaires on personality and psychological health as well as video gaming habits were administered to 2,734 individuals (2,377 male, 357 female, Mage = 23.06, SDage = 5.91).

  3. Video gaming, the experience of playing electronic games, has shown several benefits for human health. Recently, numerous video gaming studies showed beneficial effects on cognition and the brain. A systematic review of video gaming has been published.

  4. Eligible studies used video games to provide physical therapy, psychological therapy, improved disease self-management, health education, distraction from discomfort, increased physical activity, and skills training for clinicians. Among the 38 studies, a total of 195 health outcomes were examined.

  5. Jun 10, 2022 · Four studies investigated loneliness, while 18 research investigated game disorder. Video games, especially augmented reality and online multiplayer ones, mitigated stress, anxiety, depression, and loneliness among adolescents and young adults during stay-at-home restrictions.

  6. May 22, 2022 · With the inclusion of Gaming Disorder in ICD-11, it is important that mental health clinicians gain a balanced understanding of their patients’ gaming. This means focussing not only on the potential harms but also exploring the potential benefits and therapeutic opportunities of video games.

  7. Jan 29, 2018 · The hormetic health benefits of cognitive challenges can be augmented by playing online video games or similar engaging activities. There is growing evidence that these concepts are valid within human groups in the community.

  8. Eligible studies used video games to provide physical therapy, psychological therapy, improved disease self-management, health education, distraction from discomfort, increased physical activity, and skills training for clinicians. Among the 38 studies, a total of 195 health outcomes were examined.