Search results
Jun 1, 2012 · Eligible studies used video games to provide physical therapy, psychological therapy, improved disease self-management, health education, distraction from discomfort, increased physical...
This paper briefly and selectively examines a number of areas including: (1) videogames as physiotherapy and occupational therapy, (2) videogames as distractors in the role of pain management, (3) videogames and cognitive rehabilitation, (4) videogames and the development of social and communication skills among the learning disabled, (5) videog...
Video games improved 69% of psychological therapy outcomes, 59% of physical therapy outcomes, 50% of physical activity outcomes, 46% of clinician skills outcomes, 42% of health education outcomes, 42% of pain distraction outcomes, and 37% of disease self-management outcomes.
- ABSTRACT
- Identifying the research question
- Studies selection
- Gathering, synthesis and presentation of results
- DISCUSSION
- CONCLUSION
- Contributors
- Funding
- Supplemental material
Objective The objective of this scoping review is to investigate the possible links between the practice of video games and physical health. It seeks to answer the following question: What are the physical health consequences of playing video games in healthy video game player? and How is it currently investigated?. Methods A scoping review was con...
In order to address the main objective of the study, which is to increase the broad knowledge about the conse-quences of video gaming on physical health of healthy video game players, the following research question was developed: What are the consequences of playing video games on physical health indicators and behaviours in healthy video game pla...
To define the inclusion criteria for the articles to be included in this scoping review, the PICO framework was used.20Articles that discussed the effect of video games in non-healthy videogame players (with a reported medical diagnosis), as well as articles focusing on active or exergames (like Wii Sports) or the effect of playing video games on v...
The content of the studies from the Excel form was dis-cussed by the two reviewers (FP & VHP) to highlight relevant information about the consequences of video games on various physical health indicators and beha-viours. Studies such as literature reviews discussing physi-cal health and video games that were not part of the final selection were use...
This scoping review focused on the impacts of video games on physical health indicators and behaviours of healthy video game players. In this study, physical health is defined as a multi-component construct that refers to health complaints and acute health concerns (notably injuries), but also includes lifestyle choices like commit-ments to physica...
This scoping review overviews the few studies exploring the topic of video gaming and physical health. Results suggest preliminary evidence of an association between video game playing time and a deterioration of some physical health indicators and behaviours such as BMI and general health status. Overall, available evidence is scarce and was mostl...
MD and CT designed the study and the search strategy whereas the selection process, extraction and risk of bias analyses were carried out by VHP, AL and FP. VHP and AL wrote the manuscript, while MD and CT directed the project and reviewed all stages of the study including writing the manuscript.
The study was funded by the Chaire de recherche internationale en santé neuromusculosquelettique.
This content has been supplied by the author(s). It has not been vetted by BMJ Publishing Group Limited (BMJ) and may not have been peer-reviewed. Any opinions or recommendations discussed are solely those of the author(s) and are not endorsed by BMJ. BMJ disclaims all liability and responsibility arising from any reliance placed on the content. Wh...
- Vincent Huard Pelletier, Arianne Lessard, Florence Piché, Charles Tétreau, Martin Descarreaux
- 2020
May 30, 2022 · In this review, we summarized the potential benefits of video games on cognitive function and discussed the effects of different types of video games on cognitive function.
If we thought about video games as play for adults, we could create a research program that examined the relationship between video game play and social skills such as perspective taking and empathy; psychosocial functioning such as self-confidence, hap-piness, relaxation, and achievement motivation; and cognitive
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Gamifying disease management can help children, adolescents, and adults with diabetes to better cope with their lifelong condition. Gamification and social in-game components are used to motivate players/patients and positively change their behavior and lifestyle.