Yahoo Canada Web Search

Search results

  1. The ILS (Image Locking Shadower) Missile locks onto the visual image of its targets. While it does not do much damage per firing compared to other rockets, its decent ammo efficiency (third best in its class) and fast in-flight speed makes it a good dogfighting weapon. It is standard-issue on both Wolverine and Tusker rocket tanks, as well as Razor scouts operated by the Black Dogs. As an ...

  2. Nov 26, 2021 · Both the CIWS and missile system can be accustomed to fit an endless number of guns and missiles, or, in other terms, as much as both your computer and roblox’s servers can handle ¯\_(ツ)_/¯. Took ~1-2 days to create and semi-properly refine. I’ve seen many many people attempting to create a proper CIWS, and this is probably the most ...

    • Cannon
    • Rocket
    • Mortar
    • Specialized
    • Other

    Minigun/Chaingun

    The NSDF minigun is used by Scouts and Badgers, and is a rapid firing and lightly damaging weapon firing a blue projectile. The CCA Chaingun has similar properties, and is used on the Flanker, the Pak, Gun Towers, and as a secondary weapon on the Czar. The Chaingun fires an orange projectile, causes more damage, has a slower rate of fire, and a lower projectile velocity than the NSDF minigun. Between the two, the minigun slightly edges out in terms of damage per second. However, the chain gun...

    AT-Stabber

    The AT-Stabber is a standard tank gun. While it has a slower rate of fire than the minigun, it also does considerably more damage. It is used primarily by the Grizzly and Czar tanks.

    SP-Stabber

    An improved Stabber round, with a lower projectile velocity and reduced ammo efficiency, but far superior damage. The SP Stabber can also knock smaller vehicles around, throwing off a target's aim.

    Thermal Hornet

    A heat-seeking missile that locks onto targets that have more heat. The heat values of a target are hidden in the game code, and cannot be viewed under normal circumstances. In practice, hornets are best at spiking heavy targets for single target damage. Thermal Hornets have generally poor DPS, making them best used in fire support roles rather than as a primary weapon. Thermal Hornets can be decoyed with the Solar Flare mine or the Phantom VIR. They will also very easily lock onto geysers. G...

    Shadower

    The Shadower, sometimes referred to as the Shadow Missile or the ILS (Image-Locking Shadower), is the second lock on missile type. It is an image-locking missile that locks onto the image of a target. Locks onto targets much faster than the Thermal Hornet, but causes less damage. The Shadower's fast lock on ability makes it effective against pinning down fast-moving targets, where its lower damage generally can be negated by the target's lower health. Shadowers can be decoyed by using the RED...

    TAG Cannon

    The TAG Cannon is a two-stage weapon. First, a tracer is fired, costing no ammunition. The tracer itself deals minuscule damage. If the tracer hits a target, the weapon then fires a volley of 10 missiles that home in on the tracer. The TAG Cannon is primarily found on the CCA Stoli, whose AI will use the weapon exclusively. The Stoli and the Black Dog Bobcat have this weapon mounted in a cannon slot, despite it being a rocket-type weapon. Armory-built TAG Cannons will take rocket slot.

    Mortar

    A standard mortar that fires in an arc. Explodes when it hits an enemy or the ground. Acts like a grenade from other FPS games, in that it can be used to hit targets from behind cover. It is generally not used in skirmishes, however.

    MDM

    The Manual Detonation Mortar has nearly identical properties to the standard mortar, but it does not explode when it hits the ground - only on direct contact with an enemy. This theoretically lets you bounce the mortar to make it land exactly where you need it. The mortar can also be manually detonated by pressing the fire button a second time. Multiple mortars can be fired by holding down Ctrl .

    Splinter

    An extremely powerful mortar that, if it hits a target, deals regular mortar damage. If it misses, however, the mortar shell will leap into the air, and begin spraying minigun ammo in all directions. This spray is intense and can be devastating to large targets like Recyclers that take multiple hits. Even a single splinter, well placed, can destroy a recycler in a single shot. As such it is usually banned from most multiplayer matches.

    Thumper

    When triggered, sends seismic waves through the ground in all directions. These waves grow in size as they get further from you, and the waves can throw off an opponent's aim. Walkers are particularly vulnerable to "being thumped", as they are in direct contact with the ground and will be almost completely disoriented during its effect. The waves themselves cause minimal damage, and thus should not be relied upon to deal actual damage to the target.

    RED Field Generator

    The Radar Echo Dampening Field Generator prevents the enemy from locking onto you with the Comet Cruise Missile.

    Proximity Mine

    A standard proximity mine that detonates when an enemy approaches. It will not detonate near friendlies, and thus can be used inside your base or to lock down a chokepoint.

    Day Wrecker

    A weapon fired by the armory, this air bursting bomb creates a shockwave and considerable damage near it. Though it is labeled as a powerup by the game files, it is not a powerup you can pick up, nor is it recommended to give yourself a day wrecker. Incredibly expensive at 20 scrap, the day wrecker is not often used as a weapon - the comet cruise missile does more damage than the day wrecker. The day wrecker has an advantage of range, however - it can be deployed anywhere the armory can reach.

    Rave Gun!

    A joke weapon created by lead developer Ken Miller, the Rave Gun! is one of the most powerful weapons in the game. It fires slow-moving balls of plasma to the theme of a techno song, while causing the screen to flash various colours as the weapon fires. The Rave Gun! is used as the default weapon on the Lunar Lander, which must deploy in order to fire. The Lunar Lander can be found as a vehicle in multiplayer matches. The Rave Gun! is also found on the very first missionof the campaign, and m...

    Bolt Buddy 2000

    The Bolt Buddy 2000, or otherwise just called the Bolt Buddy, is used by plotline-specific enemies, and in a particular vehicle found on the final CCA mission. It deals considerable damage to the target. However, it deals less damage than a standard AT-Stabber, and has a roughly equivalent rate of fire as the SP-Stabber. The combination of the weaknesses of both weapons results in a fairly middling weapon at best. Its biggest strength lies in its instantaneous projectile speed, allowing it to...

  3. Doing some sneaky sneaky tank sniping with the TOW Missile. I took out lots of enemy tanks, but what happens in the end of the video will shock you!

    • 7 min
    • 3.2K
    • Games All Day
  4. Squad is a teamwork oriented tactical shooter being made by the Canadian-based Offworld Industries. Check in here for the latest news and community content. MembersOnline. •. ST0RM-333. ADMIN MOD. Roblox Multicrew Tank Combat has superior vehicle mechanics to Squad. Discussion.

  5. Mar 8, 2021 · Hello, im trying to make a AIM-9 thermal missile, but i dont know how to code it, does anyone know how to do that? One idea is to get the players position, update it every second or so, and tween the missile to the player (also using cframe.angles for the position) RocketPropulsion | Documentation - Roblox Creator Hub is probably the easiest way.

  6. Oct 8, 2021 · It’s an extremely popular missile guidance algorithim and was used by some of the earliest infrared guided missiles (most notably the AIM-9B) because of its simplicity. It works as follows: the seeker head obtains a heat signature and subsequently obtains the Line of Sight (LOS), which is essentially the unit vector of the distance to the target.

  1. People also search for