Yahoo Canada Web Search

Search results

      • The main reason rotten flesh should only be used as a last resort is that there is a chance that you will receive the Hunger Status Effect for 30 seconds, which will drain the hunger bar rapidly. If you eat more flesh, the timer will reset.
      www.thegamer.com/minecraft-guide-managing-hunger/
  1. The hunger value does not drain on Peaceful difficulty and regenerates if it is not at the maximum value. An aspect of hunger not shown on the hunger bar is called food saturation and controls the decreasing of the hunger value. It depends on what the player has eaten last.

    • Overview
    • Conserving energy
    • Effects of hunger
    • Food
    • Emergency measures
    • Video

    Hunger is a feature in Minecraft that requires the player to eat in order to survive. It does not affect the player in spectator or creative modes, or on Peaceful difficulty on any game mode, and is represented by a bar next to the health bar. As this bar drains away, various unpleasant things happen:

    1.You stop healing naturally at 17 ( × 8.5)

    2.You cannot sprint at 6 ()

    3.You start taking starvation damage at 0 (). The rate at which you take this damage is dependent on difficulty. However, reaching zero health this way is only possible on Hard and Hardcore difficulties.

    There is also a hidden, secondary form of hunger called "saturation", which is always exhausted before hunger. Eating food will replenish various amounts of both hunger and saturation.

    The depletion of saturation and hunger is managed by way of another hidden variable called "exhaustion". This variable allows accumulating small fractional costs until either the saturation or hunger gauge can be reduced by a full point.

    Several techniques can reduce your need for food:

    •The most important point is to avoid taking damage, as healing damage uses far more hunger than almost anything else. This includes not just combat damage, but also damage from falls, fire, poison, drowning, etc.

    •Armor will sharply reduce damage taken from most causes. Full diamond/netherite armor reduces the damage you take by up to 80%.

    •Using more powerful weapons will also tend to shorten fights by killing things faster, leaving them fewer chances to hit you. Likewise, ranged weapons can let you kill most mobs with little risk of being hurt.

    •Especially avoid poison, and try to cure it quickly if you do get poisoned; poison can take a lot of health points, which will eventually need to heal.

    •Avoid fighting when you can -- 60 blows either way costs as much as healing a point of damage. Taking falling damage does count as a blow.

    There are three hunger variables you need to worry about: The visible hunger bar, and two hidden values which are called "saturation" and "exhaustion". Hunger and saturation range from 0 to 20 (hunger is shown as ), but saturation cannot exceed your hunger (for example, if you have 17 ( × 8.5) hunger, you can have at most 17 saturation). Exhaustion ranges from 0 to 4. As you move about, fight, mine, etc, exhaustion accumulates. In order, common activities that will exhaust you the most are: Healing damage (most of a food point per health point), a "sprint jump", sprinting any distance, attacking monsters or receiving damage (from any source), and jumping. More specific values can be found in the table.

    When exhaustion reaches 4, it resets to 0, and saturation decreases by 1. When saturation reaches 0, the hunger bar will start to visibly ripple, and hunger starts to drain away in place of saturation. (As a result, a way to visualize saturation is to think of it as an "extra hunger bar" above your hunger bar, that gets deducted before hunger at the same speed.) When your hunger drops below 18 ( × 9), you stop healing automatically. When it is at 6 () or below, you will be unable to sprint. Also, when your hunger drops to 0 (), you start to take starvation damage. On Easy mode, starvation damage will not lower you below 10, while on Normal mode, it can reduce you to 1. On Hard mode, starvation can kill you.

    While eating is essential to keep your health up, it is not always needed. On Easy and Normal modes, the health bar will stop decreasing before death, so if the player takes care not to take any further damage, they can continue playing normally. Obviously, this is much riskier in multiplayer servers with PvP (player vs player), as well as adventuring.

    With the exception of golden apples, chorus fruits, honey bottles and suspicious stew, you cannot eat when your hunger is at max; when you do eat, each food item restores a specific amount of hunger and saturation. The following section will elaborate on the strategies on effective management of both hunger and saturation.

    Food are a specific type of items that can be eaten by pressing the "use" button, when your hunger bar is not at maximum. Food restores both the hunger bar and saturation, with different foods filling different amounts of each. You can obtain food through crafting, trading, searching naturally generated chests, farming, and killing mobs. Many foods can be cooked (smelted) for better effect. Burning mobs is an easier method to obtain meat without the need of cooking.

    Foods can be divided into five tiers, according to how much saturation they restore per hunger unit. They are known as nourishment values, and the saturation one gets from any food is defined as nourishment times hunger. Knowing this, there are roughly two ways to approach the issue of hunger and saturation. Players can either try to eat efficiently, meaning using as little food items as possible, or try to eat expediently, meaning to stave off hunger as fast as they can.

    The efficiency approach requires the player to avoid wasting hunger or saturation. Meaning, never eat any food that would "overfill" the hunger bar, avoiding to waste saturation points by going over the limit (the hunger value after consuming the food). By doing this, one will use every piece of food to its maximum potential. However, one needs to use more time to tend to their hunger bar, and remember the current saturation value. Therefore, this is ill-suited for healing in emergencies, and should probably be done when safe and/or low on foodstuff.

    The expediency approach, on the other hand, doesn't mind wasting a bit of the food here and there: Eat the most filling and nourishing food until full, and be done with it. If food supply is not an issue, if the player requires imminent healing, or if the player simply wants to save time, this is an appealing option.

    Milk

    If you have a bucket and a cow, mooshroom or goat, milk them. The milk will let you fill up on rotten flesh, raw chicken, spider eyes, or poisonous potatoes, and then cure the illness.

    Fast crops

    If you have any potatoes or carrots, and some bone meal (craft 3 from one skeleton bone, or get from composter), you can make a hoe and till some dirt near any water source, then plant your vegetables and use the bone meal to make them mature more quickly. It can take several pieces of bone meal to get a mature plant. Cooking the potatoes will make them much more filling. If you have the bone meal but no carrots or potatoes, you can destroy some tall grass near a river or lake, make and use a hoe, then plant seeds and use the bone meal to rapidly grow your wheat. The same caveats as above apply to the use of bone meal.

    Doing nothing

    You won't lose hunger if you don't do anything (walking, mining, healing, etc.). In hardcore especially, this can be a necessary strategy while waiting for crops or baby animals to grow.

    Tutorials

    Introductory

    •Menu screen

    •Game terms

    Newcomer survival

    •The first day/beginner's guide

  2. Nov 4, 2024 · Hunger is a feature in Minecraft's survival mode, requiring the player to eat in order to survive. It does not affect the player in Spectator or Creative modes. On Peaceful difficulty, hunger drain is disabled.

  3. Assuming you start with a full 20 hunger, 20 saturation, and click once every 0.6 seconds (the cooldown for fully charged sword swings), it will in theory take 960 seconds to drain your whole hunger bar, which is 16 minutes.

  4. On PC, on the Windows version which I believe is the same as Bedrock, I went down 1 bar after 20 seconds of straight sprinting. Not sure why yours would go down that fast. I don't have it installed on mobile to check that.

    • 20 sec
  5. When inflicted by the Hunger Status Effect, the Hunger icon turns to a green color and slowly drain until it runs out or the effect wears off. When the Player has the difficulty on Peaceful Mode, he/she will quickly regenerate Hunger if the Hunger isn't full, and will never drain the Hunger Bar.

  6. People also ask

  7. Hunger is a status effect which causes the hunger bar to deplete faster than normal. Hunger increases food exhaustion by 0.005 × level per game tick (removes 1 () saturation point every (40 ÷ level) seconds).

  1. People also search for