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  1. Players should have the most up-to-date version of Minecraft Education; IT Admins will need to ensure ports are not blocked and computers can communicate via peer to peer. All players need to be running the same version of Minecraft Education to be able to host and join worlds together.

  2. Open Minecraft Education and then follow the instructions in the Multiplayer Guide to open a world and host it; Share the picture-based Join Code with other players, using email or another method to communicate. You can share the Multiplayer Guide with players that aren’t familiar with how to use Join Codes.

  3. May 20, 2020 · Thing Realms, Multiplayer Servers or achievements are not in Minecraft Education Edition. Minecraft Education Edition Adds NPC (Non Player Characters) Boards, Deny, Allow Blocks, Code Builder, Chemistry Pack, Free Skins, and Free Maps to Play

  4. Games can only take place between users within the same Office 365 Education tenant. A multiplayer game can host a maximum of 30 players, and can connect players across all supported Minecraft: Education Edition platforms. All players will need to be running the same version of Minecraft: Education Edition to be able to host and join worlds ...

  5. Our next release will contain many of the new Minecraft features that are live in the Bedrock edition today. How do Multiplayer Games function? Minecraft Education multiplayer games take place connecting over IP. Multiplayer games have a capacity of 40 players, for iPad, Windows, ChromeOS, and MacOS.

  6. Apr 18, 2024 · Although Minecraft Education is multiplayer and even recommended for learning, you can only play online with other owners of the Education edition. This means you won’t be able to play the game with Java or Bedrock editions.

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  8. These are the minimum and recommended hardware requirements needed to run Minecraft Education. Minimum specifications: Should allow you to participate in all common scenarios in Minecraft Education - such as library content, coding, and multiplayer - with some limitations such as low frame rates, shorter rendering distances, occasional lag, and performance issues.

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