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Today I’m going to present you a research I did regarding the etymology (the study of the form and origin of words) of some FNAF characters’ names from several continuities. I’ve seen some similar posts like this already, but I wanted to expand upon this information.
- Overview
- Summary
- Gameplay
- Audio
- Reception
- Mobile Version
- Updates
- History
- Trivia
- References
, also known as FNaF 1 or simply as Five Nights at Freddy's, is an indie point-and-click survival horror video game and the first installment of the series developed by Scott Cawthon. It is first released on Desura in August 8, 2014 and released on Steam in August 18, 2014. The goal for the player is to survive five nights at Freddy Fazbear's Pizza while avoiding getting caught and killed by the animatronic characters and tracking their movements via the restaurant's security cameras.
Starting back in 2015, official merchandises (such as plush toys, t-shirts, figures, posters, etc.) can be found in stores from both online and real-life. From online, the merchandises are available at Sanshee, Toywiz, Amazon, etc. In real-life, they are available at shops including Target, Wal-Mart, etc. The company Funko creates iconic POP! figures of many of the animatronics from the games. McFarlane toys develops building sets based on locations and characters from the series. Interestingly enough, half of the tags, covers, etc., for merchandises (especially few t-shirts) contain renders of characters from the entire series officially from Scott Cawthon.
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see!
The main attraction is Freddy Fazbear, of course, and his two friends. They are animatronic robots, programmed to please the crowds!
The robots' behavior has become somewhat unpredictable at night, however, and it was much cheaper to hire you as a security guard than to find a repairman. From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night — no more security doors and no more lights! If something isn't right — namely, if Freddy Fazbear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!
Can you survive Five Nights at Freddy's?
The player sits in an office and monitors security cameras positioned throughout the restaurant to observe the animatronic mascots. The player has a limited amount of power to view camera feeds, light hallways, and close the doors on either side of them.
The player must use the camera feed locations in the building and hold the animatronics off using the doors. If the player fails to do this, they will be jumpscared and receive a Game Over. To advance to the next night, the player must survive from 12:00 AM to 6:00 AM (8 minutes and 37 seconds in real-time, 4 minutes 30 seconds on the mobile edition).
The music that plays on the main menu screen. https://fnafapedia.fandom.com/wiki/File:Darkness_music.ogg The static that occurs for a short while when the player first opens the main menu screen. https://fnafapedia.fandom.com/wiki/File:Static2.ogg
Template:Reception Five Nights at Freddy's received positive reviews from critics. Indie Game Magazine praised Five Nights at Freddy's for its simple take on the horror genre, noting that its artistic direction and gameplay mechanics contributed to a feeling of "brutal tension" only worsened by how a player may be familiar with similar restaurants such as Chuck E. Cheese's, and that "it's an incredibly terrifying experience to try to save yourself from the single jump scare that ends the game."
In conclusion, Five Nights at Freddy's was considered a "fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying." However, the game was criticized for taking too long to load when launched.
Omri Petitte for PC Gamer gave Five Nights at Freddy's a score of 80 out of 100, commenting that the game took a "less-is-more" approach to its design and that while "the AI isn't some masterwork of procedural unpredictability," it would "[still] head straight to you and eat your face off, or it'll play around like an innocent child before closing in for the kill. Your mind will fill in the rest."
The game's overall atmosphere was praised for emphasizing the fear and suspense of an approaching threat rather than the arrival of the threat itself executed frequently in other horror-oriented games. However, the gameplay of Five Nights at Freddy's was criticized for becoming repetitive once a player masters it, as there is "not much more to expect beyond managing battery life and careful timing of slamming doors shut, so those with steely willpower won't find anything else past the atmosphere of it all."
Ryan Bates of Game Revolution gave the game a 4.5 out of 5, comparing its camera-oriented gameplay to the 1992 game Night Trap. He praised the game's minimalistic presentation (with particular emphasis on its audio design and lack of music) for contributing to the terror of the game, along with the fact that the "nervous impulses" of its repetitive gameplay would reach "almost OCD-type levels, adding to the tense environment." In conclusion, he felt that the game was "horror done right," but that it was too short.
s Jeffrey Matulef compared the animatronic animals in the game to Weeping Angels, who are predatory creatures from the universe of Doctor Who, due to their ability to only move when they are not being observed.
On August 25 and September 11 of 2014, ports of Five Nights at Freddy's were released for Android and iOS devices respectively. While the premise of the game remained the same, there were some changes, the notable one being the altering of the animatronics' behavior so it adapts to the shorter time frame necessary to complete a night.
v1.13
Version 1.13 was an update that was released on August 19th. The update fixed minor bugs and added a few small things. •On the Custom Night, inputting the A.I.'s levels to 1-9-8-7 will cause Golden Freddy's death scene to happen instantly, crashing the game. This was added by Scott, the developer, to halt rumors about entering 1/9/8/7 into the A.I. settings to get an alternate ending. •Beating the Custom Night with the A.I. levels set to 20/20/20/20 will now give the player the third and final star on the title screen.
v1.131
Version 1.131 was a minor update to the Steam version. •Changed phone number on the Help Wanted ad from 1-888-FAZ-FAZBEAR to 1-555-FAZ-FAZBEAR.
Halloween Update
•Adds a jack o'lantern to the desk and decorative lights to the office when the player's computer date is set to 10/31.
•The game itself was inspired by the game Chipper & Sons Lumber Co., also made by Scott Cawthon. Many players of the game criticized it because of the graphics, which, according to them, looked like 'animatronics'. Scott possibly used that criticism to make Five Nights at Freddy's.
•When Scott released the first gameplay video of Five Nights at Freddy's on his channel, the game seemed to be much more pixelated. On the starting screen, the video also showed a graphic of a man with the number 1 next to it, which shows that at one point in development, the player would have had limited lives.
•Even though there is no specified year in which the game takes place, many have assumed that it takes place around 1993, as the paycheck at the end of the game matches the minimum wage of the time.
•In the first game, the newspaper article shown in the intro sequence misspells "pizzeria" as "pizzaria".
•The concept of Five Nights at Freddy's is similar to that of the 2006 comedy film, Night at the Museum. In both stories, the attractions act as expected during the day (the animatronics entertaining the guests, and the museum exhibits staying still), come to life during the night, and both protagonists are night guards who work for security at the establishments.
•However, the aforementioned film required an object that brought everything to life at night, whereas the game's animatronics can roam at night regardless.
Were you looking for the story in the second game, or the story in the third game? There is a "Rules for Safety" sign in the East Hall Corner that is randomly replaced by newspaper articles throughout the game. These articles reveal certain elements of the game's lore and backstory.[1] Freddy...
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The animatronics first appeared in the original Five Nights at Freddy's game as the main antagonists, then returned in Five Nights at Freddy's 2 as old and broken iterations referred to as withered animatronics.
Five Nights at Freddy's, commonly abbreviated as FNaF and often referred to as Five Nights at Freddy's 1 or FNaF 1, is an indie point-and-click survival horror video game developed and published by Scottgames.
History and development. The concept for Five Nights at Freddy's stemmed from the negative reception of Scott Cawthon's earlier game, Chipper & Sons Lumber Co., where players said that the main character resembled a "scary animatronic animal."
People also ask
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Is it somewhere in the game files, or were they just named by the fans and it stuck, or did the creator state their names, or something entirely different? Thanks :)