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  1. Sep 1, 2023 · These commands will only work on servers that have openboatutils installed, however that includes the Singleplayer Server. /reset resets your boat movement settings to vanilla.

  2. /execute at @p [name=YOURNAMEHERE, tag=YOURTAGHERE] run effect @e [type=boat, r=2] speed 3 100 true. You'll want one of these inside a repeating command block that doesn't require relative. You will want this command block in a ticking area or near where you want boats going fast. Feel free to DM me. Edit: sorry forgot the actual effect "speed"

  3. I'm creating a mini-game which players need to enter a boat and it will swim automatically forward, but they could move it to the sides (But no turn around). Does anyone have an idea how to do it? Thanks in advance.

  4. I've started working on a boat race map on a 1.16.5 Minigame Server with some friends. I want to have the boats move up blocks without kicking the player out or using pistons. Is it possible to do this in any way, with commands or datapacks?

  5. So with these two things in mind, I did use structure blocks powered by Redstone to turn the ship. I'll post a guide with all the code and explanation tomorrow, but these commands will turn the ship left if it's facing west: first function:

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  6. Feb 23, 2014 · In the /setblock commands, use tilde notation so it creates a new boat relative to the location of the old. Restore the blocks in the old location to those of the environment before the boat (e.g. a block of the hull will be replaced by a block water) using /setblock.

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  8. Water-powered boat transportation is a flexible and reasonably easy way to transport mobs (especially villagers) along arbitrary paths (even uphill‌[BE only]) using only the power of flowing water, without the need for any tools more exotic than a bucket and pickaxe, and needing only three...

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