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      • In SoundService, insert a Sound object named BackgroundMusic. In the newly created sound, find the SoundId property. Paste in the previously copied sound ID (or use one below) and press Enter. Test that the sound works by clicking the Preview button. Here are some sample music IDs you can use: Creepy Organ/Dungeon - rbxassetid://1843463175
      create.roblox.com/docs/tutorials/use-case-tutorials/audio/playing-background-music
  1. If you're ID verified, you can import 100 free audio assets per 30 days; if you're unverified, you can upload 10 free audio assets per 30 days. Studio assigns each new audio asset a unique asset ID that you can use within your experiences to play the audio.

  2. You can upload music or obtain it from the marketplace, which contains thousands of free-to-use tracks. For this tutorial, you need the asset ID of a track. The basic steps are to copy an asset ID, create a Sound object, and use a script to play the music.

  3. Mar 10, 2022 · 1: Simply copy the assetID number from the audio, then put “ roblox.com/library/ ” in your browser then paste in the number after the / 1547×578 216 KB. 2: Download this Chrome extension which can pull audio from the site as a sound file: ROBLOX Audio Downloader - Chrome Web Store.

  4. Insert your own music in Roblox Studio. Choose from thousands of songs available on Roblox to put into ...

    • 6 min
    • 14.3K
    • Blox Dojo
  5. Sep 18, 2023 · Are you wondering how to make roblox song id ? In this blog post, we’ll walk you through the process. It’s a straightforward process, and by the end of this guide, you’ll be able to add your own audio and share it with the Roblox community.

  6. In this video, I will show you how you can add music in Roblox Studio. This is a simple tutorial showing how to add and make background music, not controlling its volume or giving the option...

    • 48 sec
    • 102
    • ComplexEquilibria
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  8. Roblox assigns each audio asset a unique ID that you can assign to Sound objects to play a specific sound effect or music track. You can either set this audio to play automatically at runtime, or trigger it to play from scripts.

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