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  1. In TechNovelties[002], we reflect on shulker boxes and how they've helped soothe our everyday inventory woes while shedding light on some new issues they int...

  2. If the player's base has a storage system, then the player can come back from a long journey and dump an inventory-full of shulker boxes with various valuables into a chest. A system could then unload the shulker boxes and sort out the contents. In an automatic tree farm, several shulker boxes with bone meal can be unloaded gradually to be used.

    • Overview
    • Obtaining
    • Usage
    • Sounds
    • Data values
    • History
    • Issues

    A shulker box is a dyeable block that stores items, and, unlike all other storage blocks, keeps its contents in item form when broken.

    Breaking

    Shulker boxes can be mined with any tool or by hand, but using a pickaxe is the most effective. Shulker boxes drop themselves when mined. Unlike other containers, the contents of shulker boxes are stored within the dropped item, and not dropped separately. When instantly mined in Creative mode, shulker boxes drop as an item if there are items stored within, unless /gamerule doTileDrops is set to "false". 1.Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

    A shulker box has 27 inventory slots, the same as a chest.

    Shulker boxes are portable chests: they keep their items when broken, which can be retrieved when placed again. This is different from other containers, which drop their contained items as item entities when broken. A shulker box drops itself as an item if pushed by pistons or destroyed by an explosion. Unlike most blocks with inventory, shulker boxes always drop themselves when destroyed by explosions. When a shulker box with items inside is being held ‌[Bedrock Edition only] or is in a container's inventory, the items are listed on the tooltip as properties.

    A shulker box's items can be fed or removed by a hopper.

    Shulker boxes can be stored in all containers except for other shulker boxes and bundles.

    When placed on a wall or ceiling, shulker boxes face and open sideways or upside-down, respectively. Shulker boxes cannot be opened if a solid opaque block is on their top surface, similar to a chest. For example, if a shulker box is facing upside-down and a solid opaque block is below it, the shulker box cannot be opened. A shulker box can also be placed using dispensers.

    Like a chest, a shulker box requires a transparent area above to be opened, and it opens only if the hitbox of the top of the open shulker box does not intersect with another hitbox. This way, a shulker box can be opened with an upside-down slab or an upper trapdoor on top of it. It is also unique in that when opened, its hitbox expands to 1.5 blocks high/wide, physically pushing entities where it is facing.

    Generic

    : 1.a b MC-177082

    Unique

    : 1.a b c MC-98316 — Wrong subtitles caused by missing distinction

    ID

    : : 1.ID of block's direct item form, which is used in savegame files and addons. 2.a b c d e f g h i j k l m n o p q Available with /give command. 3.a b c d e f g h i j k l m n o p q The block's direct item form has the same id as the block.

    Block states

    : : Dyed shulker box:

    Block data

    A shulker box has a block entity associated with it that identifies its contents. : •Block entity data •Tags common to all block entities •CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. •Items: List of items in this container. •: An item, including the slot tag. Shulker box slots are numbered 0–26, 0 starts in the top left corner. •Tags common to all items •Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string. •LootTable: Optional. Loot table to be used to fill the shulker box when it is next opened, or the items are otherwise interacted with.[note 1] •LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted uses a random seed.[note 1] 1.a b Both loot table tags are removed once the items have been generated.

    This section is missing information about Jeb (or someone else) mentioned plans to add a specific undyed shulker box after the 1.12 change was reverted and before 1.13. 

    This section is missing information about Shulker textures from Legacy Console Edition - the terrain.png only contained a single white "shulker top" texture rather than a textue per color, so were color variants generated via a tint system?.

    Issues relating to "Shulker Box" are maintained on the bug tracker. Report issues there.

    • 28 min
  3. Dec 17, 2023 · Given that each chest/shulker box can store 432 eggs this means you need 2315 for an additional 546340 bytes, and in turn, 86 chests to store them (note that a double chest is two separate chest tile entities), or 20296 bytes; you are still looking at only about 6.26 MB of additional memory usage, and the impact on compressed chunk data (for sending over the network / between the internal ...

  4. UPDATED DESIGNS https://youtu.be/3ceYUDzSX7oEasy to build and compact shulker box loader for your mass storage needs! The best part about this design is that...

    • 6 min
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    • Kale
  5. Oct 28, 2024 · Undyed shulker boxes can now be obtained by undyeing dyed shulker boxes in a cauldron. 1.17.30 beta 1.17.30.22: All shulker boxes now drop their contents when destroyed as an item entity. 1.18.30 beta 1.18.30.22: Shulker post-generation mechanic is now added, making all shulker boxes renewable. 1.20.10 Preview 1.20.10.20

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  7. The Minecraft Survival Guide Season 2 continues! This tutorial will show you how to set up three easy redstone circuits to help you load or unload shulker bo...

    • 25 min
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    • Pixlriffs
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