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Developing an Extension Locally. Before starting to develop an extension for Zed, be sure to install Rust. When developing an extension, you can use it in Zed without needing to publish it by installing it as a dev extension. From the extensions page, click the Install Dev Extension button and select the directory containing your extension.
Language Server: microsoft/vscode-html-languageservice This extension is automatically installed. If you do not want to use the HTML extension, you can add the following to your settings:
On macOS, you can access the default key binding set using the Zed > Settings > Open Default Key Bindings menu item. Use ctrl-k ctrl-s to open your custom keymap to add your key bindings. See Key Bindings for more info. On Linux, you can access the default key bindings via the Command Palette. Open it with and type in zed: open default keymap ...
Jun 16, 2021 · Edit on GitHub. Spryker shops expose module business logic through a simple API in Zed. The API is self-documented and can be easily explored for each module. This tutorial describes how to the following: Create a simple client library to authorize and talk to Zed through API. Extract the controller endpoint from Zed authorization or provide ...
- Overview
- Authoring extensions
This is the central repository containing the extensions available for Zed.
See AUTHORING_EXTENSIONS.md for how to author your own extension and get it added to the extension registry.
Looking for extension ideas? Check out:
In this repository you will find: Tutorials that explain how to connect any app to ZED Hub and use the main features. Samples that provide complete examples of production-ready applications. You can have more details about How to deploy an app as a service for production environments. Scripts that provide examples of ZED Hub REST API usage.
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Keybinding syntax. Zed has the ability to match against not just a single keypress, but a sequence of keys typed in order. Each key in the "bindings" map is a sequence of keypresses separated with a space. Each key press is a sequence of modifiers followed by a key. The modifiers are: