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  1. Actually getting your gear ratio is quite simple once you've figured out your prop rpm. You simply divide your engine rpm, by your prop rpm and that number is your gear ratio. For example if your engine runs at 3000 rpm and your prop runs at 2200. You take 3000 divided by 2200 and get a 1.36 gear ratio.

  2. I'll say it a thousand times, thank you to the wonderful people over on the flyout discord as well as the moderators who worked to get me access to the early...

    • 22 min
    • 74.6K
    • PatchBits
  3. Nov 26, 2013 · A look at the most common and basic ways that outs will occur during a baseball game. Includes fly outs, ground outs, and strikeouts.For a full list of Intro...

    • 7 min
    • 106.7K
    • TheOnDeckCircle
  4. Default settings of the Baseball Flight Sim are the same as Dr. Nathan's calculator, including estimates of spin based on launch angle, spray direction, and batter handedness. A simulated baseball weighs 5.026 oz., reflecting MLB's 2021 targeted decrease of 2.8 grams.

  5. Building an advanced gen 4.5 fighter, the MF-21 Eclipse. Flyout Discord (JOIN FOR MORE INFO ONTHE GAME): https://discord.gg/3znXm5h3e5 [Join my discord!]: h...

    • 26 min
    • 120.2K
    • Messier 82
  6. LOL. Do "ball in play", "fly ball", batter out at first, and click the player who fielded it, then the first baseman. That’s pretty much all you can do. To your comment earlier, if there was no error, I'd just focus on the result. Its no longer an automatic out once the balls hits the ground by rule.

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  8. You can make your wings snap off if you over g so you might be able to do it that way I don’t believe so Do note, Flyout is still in very early access and has been out for just over 2 days, some of these questions will probably change in the future, realistic air intakes might become a thing as well as overspeed mechanics (there is a overspeed warning setting in the fly-by-wire editor).

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