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6 days ago · Altitude is defined as " the height of anything above a given planetary reference plane, especially above sea level on earth. " [1] In Minecraft, altitude is often expressed as the bottom face of a block layer, where the lowest block that can be placed is at layer -64 and has a Y -coordinate of −64. For instance, sea level is at layer 62 ...
- Viewing Exact Coordinates In-Game
- Calculating Coordinates of Distant Locations
- Conserving Markers
- Volume and Surface Area
- Using The Euclidean Distance Formula
- Simple Distance Formula
Bedrock Edition
In Bedrock Edition you can turn on the "View coordinates" switch in your game settings. This isn't a cheat, so doing this doesn't affect your ability to earn achievements, and it makes distance measuring quite easy. It is also a great aid to keep from getting lost if you don't have a compass.
Java Edition
In Java Edition, if you press F3, the debug screen shows your present location in X, Y and Z coordinates. Measuring distances between two locations or waypoints is as easy as subtraction, if you walk in a cardinal direction. Otherwise you must make use of the Pythagorean theorem to compute the distance. This is not strictly in-game, but it makes a drastic difference in gameplay, avoiding a lot of frustrated wandering. Note that the X and Z coordinates are horizontal and can be positive or neg...
Calculate a distant object's X and Z coordinates using the tilt angle in the debug screenby estimating the target's elevation from a vantage point significantly higher or lower in elevation. Typically you would pillar up about 50 to 60 blocks, or climb a tall mountain, and use the direction and downward tilt angle of the target with your coordinate...
If the measurement is being taken above ground, and lighting the entire path is not necessary, place the markers as above. When 100 m is reached, the 10 m markers can be removed and reused for the next 100 m run. This allows for the path to be constructed without having to count 100 blocks at a time, while still allowing the markers on the complete...
The formula for the volume of a cube is s3, where s stands for the measurement of one of the cube's side. Since each side of a normal Minecraft block is 1 meter, this would equal 13, which would result in 1 m3. This works the same for yards, or any other unit of length. So do the rest of these comments. The formula for the sa of a cube is 6s2, wher...
Sometimes the need arises in which you need to measure distances that don't align with the X or Z axes, which is easy to do with a little algebra. The formula for Euclidean distance (in two dimensions), where dis the distance: 1. d = ( x 1 − x 2 ) 2 + ( z 1 − z 2 ) 2 {\displaystyle d=\sqrt{(x_1-x_2)^2+(z_1-z_2)^2}} Where: 1. d = Distance in meters ...
If you only need the length of a straight line of blocks, there is a simpler formula, not too unlike the Euclidean formula. d = | a 1 − a 2 | + 1 {\displaystyle d=|a_{1}-a_{2}|+1} Where: 1. d = distance in meters 2. a1= location number 1, in meters 3. a2= location number 2, in meters Unlike with the Euclidean formula, this formula only requires val...
Oct 18, 2021 · Regardless, finding the Y-coordinate for a location is as easy as finding its X or Z counterparts, requiring the quick press of a function key in Minecraft: Java Edition and the activation of a ...
- Spencer Whitworth
Mar 16, 2020 · Altitude is defined as " the height of anything above a given planetary reference plane, especially above sea level on earth. " [1] In Minecraft, altitude is commonly expressed as the number of block layers above the bottom of the game environment, which is layer zero (0). For instance, sea level is recognized as block layer 62, and clouds ...
- Minecraft Wiki
Nov 5, 2010 · Make a stack of stairs. Count out as many as you need if you want to reach a specific level (leave the rest on a separate stack) or just keep the full stack if you want to measure. Build stairs down either until you run out of stairs (then you reached your desired level) or to the bottom (and your level is 64-[remaining stairs].
Dec 4, 2014 · As is stated on the Wiki. Y: Player's (feet) altitude in blocks (63 (62.9) is overworld sea level, 11 (10.9) is overworld lava flood level, 32 (31.9) is nether lava sea). FYI: to prove that, simply do /setblock ~ ~ ~ <BlockID>. You will find that the block is placed on your feet.
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Sep 10, 2024 · As the player's elevation rises, the y-axis number increases, and as the player's elevation lowers, that number decreases. An entity's coordinates are actually the coordinates of the center at the bottom of player's collision box. When the display shows you are at Y=63, then the player's feet are at Y=63, and their eyes are at 64.62.