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  1. Aug 23, 2022 · nonamehd24 (nonamehd24) August 23, 2022, 10:21pm #3. You can do that by doing. path.to.script.Disabled = true. replace path.to.script with the script path. MightyDantheman (Fate) August 23, 2022, 10:23pm #4. Create a yield or loop that will end when desired. If you want to cancel a script, you can use a return.

  2. Apr 25, 2024 · Create a new folder named ClientSettings. Inside this folder, place the file ClientAppSettings.json. Paste the JSON into ClientAppSettings.json. (You can utilize ChatGPT to format multiple JSONs for clarity if needed) Save and your good to go! Do note that after roblox updates you have to paste in your fflags again.

  3. Textures not working right now. Because Roblox removed "FFlagMSRefactor5" Walk Speed aka SpeedHack not working right now. Because roblox removed this fast flag, because of exploiters ...

  4. FastFlags are extremely powerful, being that they are intended to only be used by Roblox engineers. While they can be very useful, they can cause issues with stability and functionality if you don't know what you're doing. You should only use the flag list editor if you know what you're doing. You should only configure flags of which you fully ...

  5. The Pause method is a function in Roblox Lua that pauses the script for a certain amount of time. It is used to delay the execution of following code. The syntax of the Pause method is as follows: Lua script:Pause(time) where time is the amount of time to pause the script in seconds. The Pause method is most commonly used with a wait loop to ...

  6. Mar 15, 2024 · The engine has stuff it has to do every frame, and it allows your scripts to run for a set amount of time before they must yield back to the engine so it can keep doing stuff. task.wait() and wait() yield your script and effectively pause the execution for 1 frame, but the amount of time it takes the engine to resume your script cannot be ...

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  8. Frame Buffer [0 = white screen, 1-3 players have laggy movement, 4 stable and less input lag] { "DFIntMaxFrameBufferSize": "4" }

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