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  1. The Cat is a town pet. It arrives at dawn (4:30 AM) the day after the player uses the Cat License, which is purchased from the Zoologist for 5. The Cat does not count towards the NPCs' "crowded" limit and hence will not affect NPC happiness, although it does count as a regular town NPC for the purpose of the Pylon network. There are six breeds of Cat, with one randomly being chosen when it ...

    • Passive AI
    • 250
    • 10
    • NPC
  2. The Cat is a town pet. It arrives at dawn (4:30 AM) the day after the player uses the Cat License, which is purchased from the Zoologist for 5 GC. The Cat does not count towards the NPCs' "crowded" limit and hence will not affect NPC happiness, although it does count as a regular town NPC for the purpose of the Pylon network. There are six breeds of Cat, with one randomly being chosen ...

    • Passive AI
    • 250
    • 10
    • NPC
  3. The Cat License is a consumable item that can be purchased from the Zoologist for 5. Using it allows a Town Cat to move into town the next morning. Using it again exchanges your current Town Cat for another variant. Upon use, the status message "The license teleports away to the cat delivery service..." is displayed. Upon second use, the status message "Pet Exchange: Successful!" is displayed ...

    • ✔️
    • 5 required
    • 02*
    • 45 (Very slow)
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  6. Pets are creatures that follow the player around. They are completely invincible and have no set duration. When summoned, they will give the player a buff with the same name as the pet. A pet will follow the player until they die, summon a different pet, leave the world, or cancel the associated buff. On  Desktop version,  Console version, and  Mobile version, the ...

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