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If you're looking for a mainly mob focused experience, Mo'Creatures BUT, keep in mind that mod will require a bit of effort to get fully working since the spawning is terrible and Custom Mob Spawner (recommended by the dev), is even worse, but if you're willing to put in the time to work with it in with say, Multi Mob, I highly recommend it. 2.
Angry Mobs. This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you. By default the mod comes with 3 config options " angryAnimals ", " angryReinforcements " and " aggressiveAnimals ". By enabling " angryAnimals " it will make all vanilla animals attack you back when you hurt them.
- Unfortunately, The Mod Isn't Finished, Content-Wise.
- Known Issues
- Some Mobs Don't Look Right.
- Adding Compatibility with Mods
- Additional Jargon
I had plans on adding proper progression to the mod via the Biomass ability which was meant to be available by default. Unfortunately due to time constraints and IRL obligations, I've decided to wrap up development on this mod and release a "Classic" mode. Classic mode is Morph as we know and love: Kill a thing, become it, use its abilities. Most o...
10.2.0: - Modded morphs appear as pigs: Pigs are Morph's "fail-catch" entity. Read below for details. - There is a mod (probably Optifine) that prevents Morph's GUI from rendering. Everything else from the mod works except for this.
To address the concerns of mob duplications which the old Morph had, I now strip allirrelevant NBT data. NBT modifiers are required to tell Morph which NBT data to keep in the Morph. For some mobs that appear as "Invalid Morph Pig", these mobs are erroring out possibly due to a code issue and fail to be created. Mod devs will have to fix this on th...
To add compatibility with modded mobs or modded capabilities, Morph needs (up to) three types of JSON files. Hand Info, Mob Data, NBT Modifiers. These files go into /config/morph/ Hand Info is created with Tabula. Import the modded mob and then export a new Hand Info JSON. The steps will guide you. Mob Data is created with the command "/morph resou...
Planned: Default Mode: Default mode adds a Biomass ability that would be gated by the Nether, requiring the wither and regeneration effects active at the same time. This unlocks the ability for players to absorb/consume other mobs' biomass, eventually leading to upgrades and unlocks (such as the morph ability, and capacity). Active Abilities: Morph...
This is meant to be played in creative mode. It is explained ingame, how to use every item. This should work on every mob, which can fight back. With other words: Every fight possible can be done with this mod. Items this mod adds: Mob Stick: Make 2 mobs fight each other. Mob Stick Group: Make a group of mobs fight another single mob.
May 24, 2020 · There's just one issue I have: hostile mobs aren't supposed to attack you when you've morphed into one of them, but every single hostile mob attacks me anyway. I've used every different hostile ability mode, I changed the distance check, tried everything I could do with the mod, and they STILL attack me!
A blaze is a hostile mob that spawns in nether fortresses and is the only source of blaze rods. Blazes attack at range by firing a trio of fireballs or can attack the player that gets too close to them with their spinning rods.[1] Blazes may spawn naturally in nether fortresses in groups of 2 or 3 at a light level of 11 or less. Blazes spawn from monster spawners in nether fortresses. The ...
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The Blizz is a hostile mob added by Thermal Foundation. It is an ice elemental that uses a Blaze reskin. When idle, a Blizz will wander on the ground. When a player is noticed, they will start ascending and begin to attack. They shoot icy bolts that can apply a Slowness effect in addition to damage. The icy attack of a Blizz has a bonus against entities that are immune to fire. The Blizz only ...