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The fox demon can innately cast the following spells, requiring no material components: At will: minor illusion; 3/day each: confusion, dominate person, expeditious retreat; 1/day each: dominate monster; ACTIONS. Charm. One humanoid that the fox demon can see within 30 feet must succeed on a DC 15 Wisdom saving throw or be magically charmed for one
I've only included monsters from posts that have got 100 upvotes or more, here on r/UnearthedArcana and on other D&D subreddits that discuss about 5e ( r/DnD, r/DMAcademy, r/DnDBehindTheScreen and r/dndnext). This results in some relatively bad content passing through, and some really good content falling behind, but if you've got a better idea, please do tell me.
Actions & Combat Cheat Sheets Note: These references provide the same information, but have different presentations. Pick the one you like best. Player's Actions and Effects QuickRef - Website based Player Reference Sheet - One page, dense and thorough Combat Cheat Sheet (Basic) - One page,
Skills Perception +3, Stealth +5 Senses darkvision 60 ft., passive Perception 13 Languages — Challenge 0 (10 XP). Keen Hearing. Actions
Skills: Perception +3, Stealth +4, Survival +2 Senses: darkvision 30 ft., passive Perception 15 Languages: – Challenge: 0 (10 XP). Special Traits. Keen Senses: Foxes have advantage on Wisdom checks that rely on sight or smell.
May 8, 2020 · If it was an attack roll, you get to do double damage. Rolling a 1: However, rolling a 1 means you failed utterly. In some cases, you might even hurt yourself or another party member. Yikes. What to do during the game: Feel free to whoop or groan as appropriate. Your DM will describe the ramifications of your 20 or 1.
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Keen Hearing and Smell. The fox has advantage on Wisdom (Perception) checks that rely on hearing or smell. Sly Get Away. The fox can use its bonus action to perform the disengage action.