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Contributors. Thank you for supporting Simple Farming! If you would like to translate the mod, please join the Discord for more information. Here is an ongoing list of all the amazing contributors. Extends the farming system with more fruits, vegetables, and meals.
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Simple Farming is a Minecraft 1.14+ agriculture mod....
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- Overview
- Automation
- Mob farming
- Experience farming
- Food and other crops
- Block farming
- Item farming
Farming refers to the systematic production of renewable resources. The technique is typically used to get blocks, food, experience and other desired items. Specific types of farming are listed below.
Farms can be classified as manual, semi-automatic, and fully automatic. Manual farms rely mostly or solely on the player to harvest and restart the farm. Semi-automatic farms use mechanisms to automatically harvest the farm, but they are manually activated by the player. Fully automatic farms do not rely on the player at all and usually use mobs or more complicated mechanisms.
There are other limits to farming regardless of automation:
Many farms require their chunks to be ticked;. In Bedrock Edition, all loaded chunks in the world are ticked, but in Java Edition, a chunk must also have a player nearby – specifically, some player must be within 128 blocks (horizontal distance only) of the chunk's center. This affects most block changes, including farmland and other crop farms.
Mobs will generally despawn if they do not have a player nearby; details vary by version, but in general mobs can randomly despawn if no player has been within 32 blocks for at least 30 seconds (sometimes 10 seconds), or if no player is within 128 blocks. In either case, the chunk needs to still be loaded for the despawning process to work. This affects most mob farms, especially those which depend on hostile mobs.
Many mobs are protected from despawning; by way of summary:
•Any mob that was created as part of a naturally-generated structure.
Animal farming Using wheat, seeds, beetroot, and carrots to breed animals, to be slaughtered for their products or used in egg, milk, or wool farming.
Bee farming Using flowers to breed bees to store in beehives and bee nests, and make honeycomb and/or honey.
Hostile mob farming Creating spawn rooms for hostile mobs to be killed for their drops.
Villager farming Farming villagers requires the player to have enough beds and job site blocks for each villager for them to breed.
Guardian farming Farming guardians by funneling them to a concentrated area for materials and/or experience.
Blaze farming Farming blaze rods from blazes.
The reason to farm experience is to easily enchant items, or repair tools and armor. Many common experience farms require a difficulty above Peaceful, as they require mobs to spawn. Other uncommon farms use other ways to gain experience, such as fishing or furnaces.
Spawner farming
Spawner farming involves waiting at an active monster spawner for monsters to spawn. This includes mobs that do not spawn naturally without the use of spawners, such as cave spiders.
These can be automated with a water pathway transferring the mobs to a convenient collection or killing area.
A similar system can be used to adapt "dark-spawn farms" to experience harvesting: Mobs are funneled into a grinder to soften them up, then a killing chamber where you can take a sword to them without being targeted. There are several considerations here, the hard part is doing them all at once:
•As usual, spiders generally need to be separated or killed off to avoid them blocking other mobs.
Wheat, Carrot, Potato, Beetroot farming, and Sweet Berries Farming wheat, carrots, potatoes, beetroots, and Sweet Berries
Pumpkin and Melon farming Farming pumpkins and melons
Vine farming Vines can be farmed for use instead of ladders, decoration, or crafting mossy stone bricks or mossy cobblestone. Cave vines can be found in lush caves, but they can only be acquired if they are mature with glow berries. The Nether also offers weeping vines and twisting vines.
Kelp farming Farming kelp for fuel or decoration.
Bamboo farming Farming bamboo for fuel, sticks or scaffolds.
Sugar Cane farming Farming sugar canes to make paper and sugar.
Cactus farming Farming cacti for green dye or traps.
Cobblestone farming Creating a stone or cobblestone generator for self-repairing shelters or harvesting.
Obsidian farming Creating an obsidian generator for obsidian-intensive builds.
Ice farming Farming ice using a self-refilling rink.
Tree farming Farming trees for wood, saplings, apples, or charcoal.
Wool farming Farming wool for many different uses
Bone Meal farming Farming bone meal.
Iron farming Farming iron ingots by killing iron golems spawned in large villages.
Gold farming Farming gold nuggets by killing zombified piglins, which spawn in the Nether or near Nether portals in the Overworld.
Egg farming Farming eggs for use in cake, pumpkin pie or creating chickens.
Cocoa bean farming Farming cocoa beans for use in cookies or creating brown wool.
Snow farming Trapping a snow golem and digging the snow it produces.
Then you combine the block (depending on what it requires in vanilla Minecraft) with a water bucket (except for Nether items). JEI or something similar is suggested to see the crafting recipes. *This crafting recipe does consume the hoe, so I would suggest using a wooden hoe unless you have an abundance of netherite hoes or diamond hoes (except we don't craft those cause it's useless).
Fabric port of the Farmer's Delight mod. This is a mod that gently expands upon farming and cooking in Minecraft. Adds The Aether and Farmer's Delight compatibility. Vanilla style. A Farmer's Delight addon that adds new and creative recipes to the game. Adds Farmer's Delight integration to many different mods.
Neither does any boss or miniboss (e.g., elder guardians) In Java Edition, most passive mobs (the classic farm animals) never despawn (exceptions include untamed wolves, cats, etc). Within Survival mode, this allows using properly-prepared hostile mobs as part of a farm, e.g., a nametagged zombie in an iron farm. Mob farming [edit | edit source]
Play as a settler in a new, unexplored land! Farm, fish, make juice, brew all of binnie's alcohols, keep animals and bees, and cook food to make money, which can be spent on Minecolonies buildings to build up a town, and on metals which can't be found underground. There are some light tech and magic mods that take time and money to get into ...
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Crop farming allows players to plant any of several vegetables and other crops on farmland, which then grow over time and can be harvested for food. This page covers four separate crops, all of which share essentially the same growth mechanics, though they produce different crops. All four seeds need to grow to maturity to produce more crops. Each crop requires a seed for planting, and getting ...