Search results
WARNING: THIS VIDEO IS COMPLETELY FAN MADE!!!Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes ...
- Overview
- Gameplay
- Strategies
- End-of-Night Sequence
- Trivia
Night 5 is the fifth and final main night of Five Nights at Freddy's 4.
Unlike the previous nights, there is only one animatronic active on this night, being Nightmare Fredbear. The breathing the other Nightmare animatronics make is replaced by laughter.
Upon completing this night, the player will unlock the Extra menu, with the Animatronics and Making Foxy features available in said menu.
In this night, a number of features of the previous nights change; for instance, all the other nightmare animatronics are replaced by Nightmare Fredbear. However, Nightmare Fredbear puts a much more challenging strain on the player. To keep Fredbear away, the player must close the door very quickly when he appears in the hallway, and if he appears on the Bed, hold the flashlight on him until he disappears. If he is in the Closet, the player must close the door until they hear him leave.
This night brings back visual cues to the game, as Nightmare Fredbear will never directly jumpscare the player simply for shining the flashlight, only if they are late in reacting after it has been flashed. Audio cues are still required for detecting when the player must fend off Nightmare Fredbear from the Closet or the Bed, as his laughter indicates he has infiltrated the bedroom. Keep in mind that if the player hears laughter and footsteps at the same time, Nightmare Fredbear is in the room, however, if the player hears laughter then footsteps, then Nightmare Fredbear has not infiltrated the room, and is instead near the left or right door. Failure to immediately investigate both places where he could hide will result in at best a 50/50 chance of finding where he is, or at worst, in imminent death. It is possible, that Nightmare Fredbear can go to the right/left side and then immediately go to the other side. To protect themselves, the player should listen for footsteps very carefully to locate him. If they hear him go to the left/right side, and then hear footsteps again, means that he moved to the other side. Whenever the player holds the door shut when Fredbear in the hall, it is important that they do not let go of the door until they hear Fredbear's footsteps.
Night 5's End-of-Night Sequence may be the most significant sequence in the game, as it reveals the culprit of an incident involving the protagonist's head being crushed. This incident has been confirmed to be the Bite of 83.
The sequence begins with the text "0 days until the party". The sequence then shows the pizzeria in which the boy was left off with four older children wearing masks of Freddy, Foxy, Bonnie, and Chica. They force the boy to the stage in an effort to scare him. His head gets stuck inside Fredbear's mouth. Fredbear's mouth then clamps down on the boy's head.
•For a long time, the end-of-night sequence was believed to be the Bite of 87 mentioned in the first game. However, it was later confirmed by Scott Cawthon that the minigames occurred in 1983, as hinted by the Fredbear and Friends commercial.
•The protagonist does not seem to die at the site of the incident but, rather, is taken into a hospital.
Jan 17, 2022 · Hello everyone, CaptainK0ala11 here, this is my first walkthrough and I am excited to guide you all through this FNAF game! Five Nights at Freddy's 4 changes the focus of the Five Nights at Freddy ...
2015. The game logo. Logo seen in title screen. The game logo on the Nintendo Switch. The game logo on the Xbox One. Android and iOS app icon.
I can answer that. All of the animatronics in both games do a check about every 5 seconds (5 and 1/100 seconds for Foxy in FNAF 1, exactly 5 seconds in FNAF 2) to see if they can move. If a random number from 1 to 20 is less than or equal to their current AI level, they move. So, they never move when set to 0 and always move when set to 20.
SYNOPSIS:If you're scared, please close your eyes!PLOT:Wooly tells Five to don't behind the THX Logo but it's too late! Amanda tells how should know, Five te...
- 55 sec
- 754
- THX Animations 2.0
People also ask
How does FNaF 4 Night 5 work?
How does five nights at Freddy's 4 change the focus?
Why do animatronics laugh a lot in five nights at Freddy's 4?
How does FNaF 2 work?
Can Foxy move if FNaF 1 is added to AI level?
How hard is FNaF 4?
On Night 5, the method of completion changes quite drastically compared to nights 1-4 and from 12AM to 3AM on Night 6. On night 5, there is only one animatronic: Nightmare Fredbear. Nightmare Fredbear can appear in all 4 locations, those being the left hallway, closet, right hallway and bed. Audio Cues. Fredbear can quite easily be heard ...