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Nov 2, 2024 · It happens in a quasi-spherical shell 24-128 blocks away from the player, restricted by a simulation distance and/or to roughly 96 blocks horizontally, on simulation distances 6 and higher. This means that mobs can spawn directly above or below the player (for example, phantoms in the sky or zombies underground).
Mobs spawn naturally within a square group of chunks centered on the player, 15×15 chunks (240×240 blocks). When there are multiple players, mobs can spawn within the given distance of any of them. However, hostile mobs (and some others) that move farther than 128 blocks from the nearest player despawn instantly, so the mob spawning area is ...
Therefore, you need to use execute as to give the head of that player. From there, you need to summon the mob, then run this: /execute at <mobs> as <player> run loot replace entity @e[sort=nearest, limit=1] armor.head loot namespace:player_head_loot_table. I put at <mobs> first in case you wanted to use a player in relation to the mob's ...
Sep 5, 2016 · I did sort how to summon a mob with a custom head. It works as follows. First use your trusty summon generator above to create your command to summon a zombie with his protection 10000 diamond armor (or whatever blows your dress up) and add a custom player head. It should look something like this:
6. I am playing a custom map and I have 2 mob spawners in which I have set up traps for. These traps lead to the same place, however both spawners are considerably far away from each other and therefore only one spawns at a time (when I am near). I was wondering if there was some sort of way to "mimic" a player position without a player ...
Nov 14, 2010 · 48. Unless other changes have been made to the spawning code, enemy mobs can't spawn within 24 blocks of your current location. The exception to this is of course mob spawners, but that's a different story. Correct - mob spawners will spawn mobs when you are next to the spawner, and put those mobs next to you.
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Changes the head in your hand to one of a mob's. playerheads.renameplayerheads.rename.mob. /ph spawn. [headname] [targetuser] [amount] Spawns a head with the specified owner. If no owner is specified, this spawns your head. Additional parameters can specify who receives the head and how many the receive.