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  1. Oct 20, 2023 · The last SSX game was released in 2012, and the franchise has remained dormant ever since. This seems like a missed opportunity considering how, two decades later, SSX 3 shows few signs of its age ...

  2. Feb 11, 2016 · SSX3 was a seminal mix of races, events, multiplayer and single player exploration. It remains a critics favourite with a Metascore around 95 and has inspired countless games which came after it ...

  3. en.wikipedia.org › wiki › SSX_3SSX 3 - Wikipedia

    Mode (s) Single-player, multiplayer. SSX 3 is a 2003 snowboarding video game developed by EA Canada and published by Electronic Arts under the EA Sports BIG label. It is the third installment in the SSX series. [4] The game was originally released on October 21, 2003, for the PlayStation 2, Xbox, and GameCube, and was later ported to the Game ...

  4. Aug 10, 2021 · Credit: EA. Burnout Paradise was developed with the exact same philosophy of a connected, inviting world for players to prod at, at their own pace. It was, for all intents and purposes, SSX 3 with ...

  5. May 5, 2018 · Three years on, EA Canada pushed the formula to its zenith with SSX3, and it's an experience that's now even more special thanks to a new, enhanced iteration for Xbox One and Xbox One X owners ...

    • Senior Staff Writer, Digital Foundry
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  6. There is a lot ssx 3 could have added to make it better: Character interactions (like you said) Agression chart (it was so interesting learning about everyone’s preference for each other) Unique board styles; bx, freestyle & alpine (everyone in 3 had the same board type)

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  8. After setting the in-game control scheme to Pro in the SSX settings, I Managed to set up a scheme that maps the four grabs to the shoulders, turbo/tweak to B and jump/jump-prep to A. Mapping L, R, A and B to four of the paddles helped with navigating menus. Too bad the controls are garbage and you can’t re-map them.

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