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A lot of die-hard Breath of Fire fans hate how different it was, and that it kinda killed the series. There are definitely a lot of people who dislike a bunch of its mechanics, as well (SoL and the d-counter).
- Overview
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"Many centuries ago, in the distant mists of ancient time, a disaster shook the Earth. The skies were charred with fiery blasts, and poisonous rivers flowed throughout the continents. Human beings, who once gazed upon glorious skies and breathed pure air, were forced to find a way to survive. They found that way under their feet... under the ground.
Sheldar became the capital city of the underground world. In their subterranean existence, the era of machines passed them by. Perhaps the people even forgot what the sky looked like....
Ryu, a member of the Sheldar Rangers, witnessed a mysterious event while checking out a Bio-chem company facility during a routine patrol.
Thus begins the story of Deep Earth...."
— -excerpt from the Breath of Fire V: Dragon Quarter Manual.
(ブレス オブ ファイアV ドラゴンクォーター, Buresu obu Faia Faibu Doragon Kuōtā?) is a PlayStation 2 game released in 2003. It is the fifth RPG in the Breath of Fire series.
Breath of Fire V offers a a major departure from previous installments of the series. The game is a full 3D title with cel-shaded character models. There is no world map; instead, the world consists of full 3D environments that are connected together and divided by sectors. There are no resting spots such as inns to recover your party's health; thus, the players have to rely on consumables.
The game introduces several new concepts such as the PETS system, SOL System, and D-Counter.
Playable Characters
•Ryu •Bosch •Nina •Lin
Non-Playable Characters
•Violet Zeno •Mebeth •Regents •Elyon •Odjn •Chetyre
Breath of Fire V takes place in the age of Machines where humanity has been forced underground due to the misuse of powerful genetically engineered beings called Dragons. The people are ruled by a powerful and oppressive government headed by the mysterious Regents. Life and society is determined by the D-Ratio, a caste system where the aptitude and value of a human being is determined at birth, high ranking D-Ratios can live in the better sectors and have the opportunity to advance to high ranking government positions, while people with low D-Ratios are limited in where they can live and what they can do for society. Once a D-Ratio is determined for a person, it is set for life and can never really be changed. Years of living underground has led to a very polluted environment with rampant air pollution being a major problem. People with high D-Ratios live near the top of the shelter where the air is more clean while people of lower ranking are forced to live in the low sectors where the air quality is almost poisonous.
With no natural way to raise and reproduce food, humanity turned towards their science of genetic engineering to solve these issues. Genics are animals produced for various tasks by the BioCorp organization for use as a food source or labor purposes. Sometimes the Genics escape and go feral, causing various problems for the sectors. The Ranger organization was developed to work as a quasi-military police force that puts down rogue Genics and keeps the government's peace.
The oppressive nature of society has caused much discontent among the people and thus a secret anti-government organization known as Trinity, led by a former Regent has been causing problems for both the Rangers and the government as they fight back against the system.
People have lived underground for so long that the "Sky" is considered a myth.
An unspecified amount of time before the game begins, humanity fled the desolate surface world to the underground in order to survive. Now, the world lies in a state of turmoil; polluted and stagnant, only the upper classes are able to escape to higher levels with better air. The game follows Ryu, a low level citizen, who rebels against his government in order to save the life of Nina, who is unable to survive underground, due to an experimental surgery performed on her in order to convert her into an air purification machine. According to Breath of Fire tradition, dragons play a large role in Dragon Quarter, and Ryu himself is able to transform into a dragon. Despite this tradition, however, the main influence of Dragons is felt in the storyline of the game and not the gameplay - unlike every other installment, Ryu can only transform into one Dragon form. The focus of the story is on Ryu's escape to the surface with Nina, accompanied by the ever-watchful Lin. A majority of the game simply focuses on Ryu and company's ascent from over a kilometer below the surface to ground level, traversing dark underground passageways and fending off the encounters they find. On the lowest levels one can find those with low D-ratios; as one ascends the levels, the D-ratio of the inhabitants increases. As the name suggests, D-ratios are expressed as a fraction with a numerator of 1; lower numbers in the denominators indicate a higher D-Ratio. As one can see, D-ratio is the main determinant of social status in the world of Dragon Quarter. The highest D-ratio a human can achieve is 1/4 - this is the Dragon Quarter of the title, which represents a one in four chance of linking with an available dragon.
There are two main subplots in the game; the first one concerns the five mysterious rulers of the entire underground world, who seem to be ubiquitous in their ability to gain information and their ability to act on this information. These rulers also reveal the storyline via a legend passed down that says a boy with the power to become a dragon will bring the world back to the surface.
The other subplot is introduced almost at the outset of the game: a rivalry between Ryu and Bosch, the latter of which is portrayed as an entitled, monomaniacal elitist. Bosch eventually wishes to use Ryu as his lackey in order to attain a higher rank, due to his (Bosch's) high D-ratio of 1/64. Early on in the story, Bosch inadvertently releases Ryu's ability to become a dragon when he tries to kill Ryu; after he has seen this power, Bosch's will to beat Ryu in battle drives him to undergo experimental dragon fusion, eventually resulting in his ability to become a dragon as well.
Ryu's entire struggle comes to a head as he is forced to invade the upper levels of the underground to lead Nina to the clean air she needs to survive. Three of the five regents which govern the entire world Ryu knows fall beneath his blade before he comes face to face with Elyon.
Elyon acknowledges Ryu's power, noting that none have ever come closer to reclaiming the surface world than he. He then summons two pieces of himself he banished away to extend his life, using his newly rediscovered power to attack Ryu, Nina and Lin. After a fierce battle, Elyon lays defeated and Ryu notes that Elyon was "Odjn's first", heavily alluding to the fact that Elyon was directly responsible for Mankind not reclaiming the sky hundreds of years ago because he feared to push his power to the limit.
With their final obstacle out of the way, Ryu, Lin and Nina venture forth to the hatch itself. There Bosch catches up with them, now containing his own true dragon instead of a mere construct. He and Ryu clash for one final time before Bosch is truly defeated. Seeming to give up, Bosch gives himself over to Chertyre and allows the dragon to manifest himself fully in the world again.
Breath of Fire V: Dragon Quarter's development began around April 2000, before the PlayStation 2's design was finalized but after the name had been announced. Breath of Fire V was first announced by Capcom in 2002. The project was helmed by longtime series director Makoto Ikehara, who was inspired to create a game with a dystopian setting after reading the alternate history novel Gofungo no Sekai (五分後の世界, lit. The World Five Minutes From Now) written by Ryu Murakami. Character Designs were done by series veteran Tatsuya Yoshikawa and utilized a thin and angular design for the characters. Music was handled by Hitoshi Sakimoto who is best known for working on the original Final Fantasy Tactics, and Yasunori Mitsuda who is best known for his soundtrack to Chrono Trigger. The game was designed to be difficult because the director felt the previous installments were "too easy" and as development on, the game's difficulty gradually increased. During the development process, an online diary was kept by the team chronicling their work.
The game incorporated many of the design trends that RPGs were experimenting with in the early 2000s, such as the omission of random encounters and overworld in favor of real time battles and environments. The game also tackled the issue plaguing the genre such as easy difficulty and lack of replay value. Series artist Tatsuya Yoshikawa explained that the team wanted to capture the pleasure of "success through struggle". To deter cheaters, the developers made it so players can only transfer their saves as opposed to making copies to fall back on in case they got a "Game Over".
The game heavily utilizes Russian words and thought to help reinforce the dystopian feel. The game also played with many longtime series staples such as Ryu no longer being mute or a member of the Dragon Clan, the removal of many of the series' Tribes, and the return of the Ranger organization. It is also the only game in the series not to feature the character Deis.
The game suffers from a rushed development which resulted in several story and gameplay mechanics being dropped. An online mode was removed fairly early on in development and the fishing mini-game was also dropped as the title's release date drew near. The director wanted to place a scene in the game that showed how the surface was destroyed, but it too had to be cut due to deadline restrictions.
•For a list of Breath of Fire V Characters, see here
•For a list of Breath of Fire V Locations, see here
•For a list of Breath of Fire V Abilities, see here
•For a list of Breath of Fire V Enemies, see here
•For a list of Breath of Fire V Items, see here
•For a list of Breath of Fire V Production Staff, see here
•Official Website (Archived) (japanese)
- Capcom Production Studio 3
- Capcom
- PlayStation 2
Sep 25, 2023 · How Long Does the Active Stage of Dying Last? The active stage of dying generally spans about three days following a roughly three-week pre-active dying stage. Typical symptoms include unresponsiveness and a significant drop in blood pressure.
Feb 18, 2003 · Luckily, it’s possible to make a temporary save, but several hours of progress will be lost if the player dies before using a save token again. As a result, players making their way through the game for the first time will find it moderately difficult as a whole.
Breath of Fire: Dragon Quarter, known in Japan as Breath of Fire V: Dragon Quarter, is a PlayStation 2 game originally released on November 14, 2002. It is the fifth role-playing game (RPG) in the Breath of Fire series. We might have the game available for more than one platform.
- (6)
- Role-playing
- Capcom Production Studio 3
- Capcom
May 25, 2017 · The final stages of dying also tend to involve some distinctive, and sometimes distressing, changes in breathing. One of the breathing rhythm changes is called Cheyne-Stokes breathing; a cycle of anywhere from 30 seconds to two minutes where the dying person's breathing deepens and speeds up, then gets shallower and shallower until it stops.
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Breathing may become irregular with periods of no breathing lasting for 20 to 30 seconds. Raising the head of your loved one’s bed will make breathing easier for them.