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Nov 1, 2024 · Adult horses cannot ride a boat, though babies can. Horses can safely fall 6 blocks before they begin to accumulate fall damage, unlike most mobs, which can only safely fall 3 blocks. Horses also take half of the normal fall damage (rounded up) that most other mobs take (0.5 × 0.25 damage per block over the safe distance instead of 1). If an ...
- See horse armor
- 15 × 7.5 to 30 × 15
- Passive
- Animal
- Overview
- Spawning
- Appearance
- Drops
- Usage
- Behavior
- Statistics
- Sounds
- Data values
Horses are passive mobs that can be ridden when tamed and saddled.
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as foals.
Villages naturally generate with stables and animal pens containing horses.
Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults, and in Bedrock Edition, get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.
Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.
Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility.
Horse colors and markings
Markings
(identifier) Colors
Upon death, horses drop:
•0–2 Leather. The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
•1–3 exp. when killed by a player or tamed wolf.
•Horse armor if the horse was already equipped
•Saddle if the horse was already equipped.
Upon successful breeding, 1–7 is dropped.
Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).
Horses cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.
Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.
Horses make neighing and whinnying sounds.
Horses, like most mobs, can ride in a minecart or a boat. Adult horses cannot ride in boats.[Java Edition only] Unlike other passive mobs, horses slowly regenerate health.
Tamed (and untamed[Java Edition only]) horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.
Spawned values
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.
Bred values
When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats and adding a random variation to it. The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.
1.This sound event is assigned to the horse for adding a chest, but is not called by the game
2.Except for stems, Nether wood, cherry wood, and bamboo wood due to MCPE-165012
ID Entity data
Horses have entity data associated with them that contain various properties. : •Entity data •Additional fields for mobs that can breed •Tags common to all entities •Tags common to all mobs •Tags common to all horses •ArmorItem: The armor of this horse. Ignored if the item is not one of the horse armors. •Tags common to all items •Variant: The variant of the horse. Determines colors. Stored as baseColor | (markings << 8). Unused values lead to white horses.
Jan 13, 2013 · Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying. Using the fall damage formula, we can see that the maximum height a Skeleton can fall from without dying is 22. An Enderman, on the other hand, has 20 hearts (40 health).
This is to give horses "a more Minecraft, style." Horses, along with donkeys, mules, skeleton horses, zombie horses, and llamas have a slight immunity to fall damage, though they can still take fall damage and will die from a large fall or if they are low on health. Zombie and skeleton horses despawn within 15 minutes. Gallery [edit | edit source]
- Minecraft Wiki
Twenty four is generally excepted as the correct height for most things. You can do the lower ones, but they also typically require using tools with enchants, whereas the 24 block height doesn't require enchants for the kill (but it's helpful when contending with armored mobs as they won't be left low enough on health). 1.
A hay bale will bring your maximum fall distance from 23 up to exactly 100. Step 2. Feather Falling IV. But this is by no means the only way to reduce fall damage. The Feather Falling enchantment, as you all know, reduce the damage taken from falling. Landing on a hay bale wearing diamond boots with Feather Falling IV will bring your max fall ...
People also ask
How many blocks can a horse fall?
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How big does a horse get in Bedrock Edition?
Feb 18, 2020 · So basically they can fall further than other mobs before they start taking damage, but once they start taking damage, the damage increases by 1 per block, just like how it is for other mobs. 2. Award. I searched about this but the only thing I found is that horses have a slight protection against fall damage, though they can still die from it.