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  1. May 27, 2011 · Fall damage is calculated by calculating the distance fallen (in blocks). Specifically, Falling Damage =(x-3)/2; where x=number of blocks fallen. This means that you can safely drop 3 blocks at once without taking damage.

  2. Jan 13, 2013 · Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying.

  3. minecraft.fandom.com › wiki › DamageDamage - Minecraft Wiki

    Fall damage is 1 for each block of fall distance after the third. Thus, falling 4 blocks causes 1 damage, 2 damage for 5 blocks, and so forth: Fall damage = max(0, fall distance − 3)

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  4. Add the first 3 blocks that deal no damage and you want a height of 22 blocks. So, drop them 22 blocks (from where their feet leave to where their feet land) and they will be left with half a heart and you can just punch them.

  5. You can do the lower ones, but they also typically require using tools with enchants, whereas the 24 block height doesn't require enchants for the kill (but it's helpful when contending with armored mobs as they won't be left low enough on health).

  6. Oct 17, 2023 · Generally, the way fall damage works is that you lose half of the heart of health for every block fallen after you pass the first three blocks. Assuming that you have a full health bar while falling, a fall should prove to be lethal once it exceeds 23 blocks (or 23.5 to be more exact).

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  8. The most important aspect of a fall damage grinder is the drop height. Different mobs need to be dropped different distances in order to kill them. Most common hostile mobs can be killed with a 24-block drop, although witches require 30 blocks.

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