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  1. May 27, 2011 · Fall damage is calculated by calculating the distance fallen (in blocks). Specifically, Falling Damage =(x-3)/2; where x=number of blocks fallen. This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half blocks ...

  2. The maximum amount of protection possible is 80%, which gives 103 blocks; Feather Falling IV by itself only reduces damage by 48% (each EPF point is 4% damage reduction), or around 41 blocks. Full Protection IV (4 EPF per piece) reduces damage by 64% for around 58 blocks; in order to receive the maximum possible protection you need at least Feather Falling IV plus two pieces with Protection IV ...

  3. Every block after deals 1 damage (half a heart). Skeletons have 20 health (10 hearts), so you will want to deal 19 damage to leave them with 1 health (half a heart). Add the first 3 blocks that deal no damage and you want a height of 22 blocks. So, drop them 22 blocks (from where their feet leave to where their feet land) and they will be left ...

  4. Nov 3, 2024 · This interactive tool calculates how much damage attacking with a mace would do when falling from a certain height, measured in blocks. In the vast majority of cases, any attack performed when falling with a mace is a critical attack, and therefore the option is enabled on this calculator by default. A non-critical falling attack can happen if ...

  5. The material of the armor doesnt matter because fall damage is not reduced by the armor itself, only by enchantments and the resistance potion effect. Since stalagmites multiply fall distance by 2, you will need at least a 52 block drop to produce a fatal pitfall. However, this only gives you the minimum needed of 10 hearts to kill.

  6. minecraft.fandom.com › wiki › DamageDamage - Minecraft Wiki

    Thus, falling 4 blocks causes 1 damage, 2 damage for 5 blocks, and so forth: Fall damage = max(0, fall distance − 3) While a 23 block fall should be fatal for a player at full health (23 - 3 = 20 × 10 of damage), due to the way fall distance is calculated, a 23.5 block fall is required instead, because the last tick of fall distance isn't added in when calculating fall damage.

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  8. Dec 16, 2015 · Jumping before a fall will increase the damage of the fall. When a player jumps a whole 1.5 blocks is added to the height, making 21 blocks the highest one can fall when jumping off. Therefore a formula can be created! (Blocks High + 1.5) - 3. Jumping sideways or upwards does not lessen/increase the fall damage.

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