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  1. Jan 13, 2013 · Using this formula and a list of Mob Healths, you can figure out the maximum height from which each mob can fall while staying alive. Simply subtract 1 from a mob's health and add 3! For example, a Skeleton has 10 hearts (20 health). This means it can take 19 damage without dying. Using the fall damage formula, we can see that the maximum ...

  2. Twenty four is generally excepted as the correct height for most things. You can do the lower ones, but they also typically require using tools with enchants, whereas the 24 block height doesn't require enchants for the kill (but it's helpful when contending with armored mobs as they won't be left low enough on health). 1.

  3. 5 days ago · In Bedrock Edition, zombies prioritize the nearest player, villager, or golem. Zombies periodically make groaning sounds, which can be heard up to 16 blocks away. Zombies attempt to avoid obstacles, including fall damage, fire, lava, magma blocks, and cactus and try to find the shortest path toward the player.

    • 2 ()
    • 20 × 10
    • Hostile
    • Undead, Monster
  4. minecraft.fandom.com › wiki › ZombieZombie - Minecraft Wiki

    Zombies are common undead hostile mobs that deal melee damage and commonly attack in groups. Zombies may spawn in the Overworld in groups of up to four above solid blocks at a light level of 0, except in mushroom fields and deep dark biomes. All zombies spawned in desert biomes and exposed to the sky have a likelihood of 80%‌[JE only]/70%‌[BE only] to be replaced by husks. Zombies that are ...

  5. Jan 21, 2013 · Below the water block is exactly 19 ½ blocks of empty space (counting the sign) down to the fall-damage landing platform. Results: When the zombies hit the platform, a few still take 2 punches, but most of them take 1 punch to kill. I have successfully operated this mechanism in my survival world fed by two zombie spawners.

  6. May 27, 2011 · Specifically, Falling Damage =(x-3)/2; where x=number of blocks fallen. This means that you can safely drop 3 blocks at once without taking damage. Jumping gives 1½ blocks worth of upward momentum, so if you jump off another block, you can only fall one and a half blocks safely. Ladders, water, and other blocks can mitigate this.

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  8. Different mobs need to be dropped different distances in order to kill them. Most common hostile mobs can be killed with a 24-block drop, although witches require 30 blocks. Some mobs such as zombies and skeletons can occasionally spawn with Feather Falling boots or armor that can change the required distance. Because of this, it is often ...

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