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  1. Fixed bugs in 1.21.2. Over 300 bugs were fixed in this release. View the list on the issue tracker. Get the Release. To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release” option. Cross-platform server jar: Minecraft server jar; Report bugs here: Minecraft issue tracker!

  2. 1 day ago · Version history. Pre-classic (May 10 – May 16, 2009) Classic (May 16 – November 10, 2009) Indev (December 23, 2009 – February 23, 2010) Infdev (February 27 – June 30, 2010) Alpha (June 30 – December 3, 2010) Beta (December 20, 2010 – November 11, 2011) Official Release, or Java Edition (November 18, 2011 – present) Development ...

    • Full release. The full release stage of Minecraft: Java Edition's development started on November 18, 2011, and has continued until the present day. At this point of development, the game was considered "complete", having both an "ending" and being ready for ratings and reviews.
    • Beta. Key. Available in the launcher. Unavailable in the launcher, but archived elsewhere. The Beta development phase started on December 20, 2010 and ended on November 18, 2011.
    • Alpha. Key. Available in the launcher. Unavailable in the launcher, but archived elsewhere. Unavailable in the launcher, no pre-reupload version archived.
    • Infdev. Key. Available in the launcher. Unavailable in the launcher, but archived elsewhere. Unavailable from launcher; no unedited version archived. Not archived.
  3. FIXED BUGS IN 1.20. Around 250 bugs were fixed in this release. View the list on the issue tracker. GET THE RELEASE. To install the Release, open up the Minecraft Launcher and click play! Make sure your Launcher is set to the "Latest Release” option. Cross-platform server jar: Minecraft server jar; Report bugs here: Minecraft issue tracker!

    • Resource Pack Format
    • Commands
    • Damage Types
    • Predicates
    • Game Rules
    • Text Components
    • Display Entities
    • Interaction Entities
    • Tags
    • Paletted Permutations
    The enchantment glint now has two separate texture files: enchanted_glint_entity.png and enchanted_glint_item.png
    The texture format used to dynamically scale buttons and sliders has been updated to always include fixed 20px borders on the left and right
    Slider textures are now defined in a separate slider.pngfile
    The Create New World screen now uses a separate light_dirt_background.pngfor its background, unlike other screens

    CLONE

    The clone command now supports specifying the source and target dimensions. New syntax: clone [from ] [to ] ... Parameters: 1. sourceDimension: id of dimension to clone from 2. targetDimension: id of dimension to clone to

    DAMAGE

    New command to apply damage to entities. Syntax: 1. damage [ ] [at ] 2. damage [ ] [by ] [from ] Parameters: 1. target: The entity to damage 2. amount: Amount of damage to inflict 3. damageType: The type of damage to inflict 3.1. This determines how the damage affects the entity as well as which death message is displayed 4. entity: The entity inflicting the damage 5. cause: The cause of the damage, in the case...

    DATA

    New source available: 1. string [path] [start] [end]- reads a value as text, resulting in a string value New arguments: 1. start: Index of first character to include at the start of the string 2. end: Index of the first character to exclude at the end of the string

    Damage Types are a new registry that can be extended through data packs. A Damage Type determines how damage is handledby the game. This includes which attributes the damage has as well as which death message is used when an entity diesdue to that type of damage. Example: Fields: 1. message_id: The message id used for deaths caused by this damage t...

    DAMAGE TYPE PREDICATES

    The following fields have been removed from damage type predicates: is_projectile, is_explosion, bypasses_armor,bypasses_invulnerability, bypasses_magic, is_fire, is_magic, is_lightning. A new tagsarray has been added, with the predicate matching if all entries match. Each entry has two fields: 1. id: The ID of a damage type tag 2. expected: Whether the damage is expected to have or not have the tag for the predicate to match

    Added commandModificationBlockLimit, controlling the maximum number of blocks changed in one execution of clone, fill and fillbiome
    Added doVinesSpread game rule, determining if vines will spread to nearby blocks

    Added an optional fallback field to translatetext components. 1. The new field is a string that will be used in place of translation if it is missing 2. If fallbackis missing, the old behavior (i.e. using the key itself as the translation) is preserved

    Three new entities have been added for flexible display of items, blocks and text 1. Those entities, similarily to marker, don't tick and have no collisions or physics 2. Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with additional arbitrary model transform

    A new type of entity that records attacks ("left clicks") and interactions ("right clicks"). Interactions are invisible and of a custom size. Fields: 1. width: Width of the entity's bounding box (default 1) 2. height: Height of the entity's bounding box (default 1) 3. attack: Records the last attack action on the entity 4. interaction: Records the ...

    BLOCK BEHAVIOR

    1. Fire burns out faster in certain biomes, and this is now controlled by the increased_fire_burnoutbiome tag

    MOB SPAWNING

    1. The only_allows_snow_and_gold_rabbits biome tag has been renamed to spawns_gold_rabbitsto match its behavior 2. White Rabbit variants are now controlled by the spawns_white_rabbitsbiome tag 3. Fox variants are now controlled by the spawns_snow_foxesbiome tag

    MOB BEHAVIOR

    1. Snow Golems melting in warm biomes is now controlled by the snow_golem_meltsbiome tag 2. Only mobs in the dismounts_underwaterentity tag will now force the rider to dismount when underwater

    paletted_permutationsis a new type of atlas configuration source used to dynamically generate new textures in memory based on a set of color palettes
    Color palettes allow you to swap out the colors of a texture without having to supply all files for the variants of a texture in a resource pack
    This is useful for things like armor trims, where you want to be able to change the color of parts of the armor without having to create a new texture for each color
    The paletted_permutations source has a set of required parameters:
  4. Aug 5, 2021 · Minecraft pre-release 1.20 data. The next Minecraft release 1.20 is almost here and this update adds the new items, blocks, and mobs to the tools database based on the anticipated pre-release data. The tools are still set to 1.19, but 1.20 can be selected from the version selector in most cases.

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  6. FIXED BUGS IN 1.19.3. Around 200 bugs were fixed in this release. View thelist on the issue tracker. GET THE RELEASE. To install the Release, open up theMinecraft Launcherand click play! Make sure your Launcher is set to the "Latest Release” option. Cross-platform server jar: Minecraft server jar; Report bugs here: Minecraft issue tracker!

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