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Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
- Economic Decline
- Local Prosperity
- Recirculating Revenue
- From Coast to Coast
- Government Support?
- Shopping Local
- Eyes on The Street
- The True Value of Small Businesses
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Per recently released data from Statistics Canada, it seems that the narrative woven by Egyed concerning the correlation between small businesses and the stability of the country’s economy is already bearing supporting evidence. According to the agency, the Canadian economy posted its worst ever performance, registering a 5.4 percent decline in Gro...
In addition to propping the country’s economy on an annual basis, employing 8.3 million people or 69.7 percent of the country’s private labour force, small businesses are also central to the economic wellbeing of their local neighbourhoods. Their oft unique verve, style and offering draws interest from visitors, generating traffic to, and awareness...
The multiplier effect that Egyed refers to is an equation that’s been calculated by LOCO BC– a not-for-profit organization committed to applied research, education and networking to promote the benefits, and improve the enabling environment of independent business in British Columbia. Its research indicates that the local economic impact of small b...
Extremely passionate about small business and community, Egyed was once the proud owner of LaLa’s, a gift boutique that offered an eclectic assortment of unique product with two locations in Vancouver. Founded in 1996, Egyed and her stores served the communities in which they operated in, helping to infuse flavour and inspiration into the surroundi...
For instance, Egyed says that one of her observations is that in smaller communities, where people are being forced to stay at or close to home, small businesses are doing well and in some cases are experiencing increased patronage because of limited choice. Whereas, in more urban settings, where traffic has come to a complete halt, results have sh...
Despite the negativity of that particular point of conversation, however, Egyed recognizes that there is also a heartening thread among the developing narrative, one that’s showing up in the form of the encouraging loyalty and backing that many small business owners are receiving from their customers in areas where physical traffic still exists. Sh...
In addition to these losses, points out Egyed, communities hardest hit by the loss of small businesses could also potentially experience an uptick in violence and crime, suggesting that the presence of merchants and their familiarity with the neighbourhoods in which they’re located provides a natural prevention to the unseemliness and degradation t...
Indeed, the impact of small businesses on the communities that they operate in is tremendous. And, given the details of their contributions, combined with the potential ramifications that entrepreneurs could be facing over the next 12 to 18 months, those hackneyed cliches used to describe their value could once again be restored to their rightful m...
- Number of businesses with at least one employee, Canada, 2001–2018. Source: Statistics Canada, Economic Analysis Division, National Accounts Longitudinal Microdata File.
- Birth rate for enterprises with one or more employees, Canada and main sectors, 2001–2018. Source: Statistics Canada, Economic Analysis Division, National Accounts Longitudinal Microdata File.
- Birth rate by initial business size, Canada, 2001–2018. Source: Statistics Canada, Economic Analysis Division, National Accounts Longitudinal Microdata File.
- Survival rate of businesses with one or more employees, goods producing sector and services-producing sector, Canada. Source: Statistics Canada, Economic Analysis Division, National Accounts Longitudinal Microdata File.
Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...
Stats for May 2021 (released July 2020) Stats for June 2021 (released August 2021) Stats for July 2021 (released September 2021) Stats for August 2021 (released October 2021) Stats for September 2021 (released November 2021) Stats for October 2021 (released December 2021) Stats for November 2021 (released January 2022)
Feb 20, 2023 · The cost of goods sold by store retailers increased by 11.8% to $514.1 billion in 2021. The cost of goods sold represented 73.1% of total operating revenue. Total operating expenses, including labour remuneration, rose by 9.3% to $150.3 billion in 2021.
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Mar 16, 2023 · 2023-03-16. The film, television and video production industry generated $11.3 billion in operating revenue in 2021, a 20.2% increase from 2019. In 2020, the COVID-19 pandemic forced productions across Canada to shut down from March until June, at which time provincial health authorities began to ease restrictions and allowed filming to resume.