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  1. Premium Statistic COVID-19: increase in time spent playing video games worldwide as of March 2020 Basic Statistic COVID-19 mobile gaming surge predictions from U.S. and GB gamers 2021

  2. Sep 22, 2021 · Sep 22, 2021. As a result of the COVID-19 pandemic in 2020, many people turned to video gaming as a form of entertainment during long periods of being locked down at home. During a global survey ...

  3. Generally, sales of video games have increased as a result of stay-at-home and lockdown orders from the pandemic, as people turned to video games as a pastime. [1] The NPD Group reported that video game sales in North America in March 2020 were up 34% from those in March 2019, and video game hardware up by 63% – which included more than twice the number of units of the Nintendo Switch console.

  4. The onset of COVID-19 coincided with the peak growth in video game usage, reaching 2.7 billion gamers in 2020. This number is expected to increase to 3 billion by 2023 [ 4 ]. The COVID-19 pandemic appears to be one of the main drivers of this upward trend.

  5. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  6. May 6, 2021 · The purpose of the study, as stated at the beginning of the survey, was ‘to explore how people have been playing video games during coronavirus (COVID-19) lockdown, and particularly if playing games has had any effect on players’ well-being’. The survey ran for 10 days from June 23, 2020.

  7. Dec 29, 2021 · The case rate of COVID-19 in Canada was 5,087 per 100,000 population as of Dec. 23, 2021. As of Dec. 21 2021, the moving seven day average of per cent positivity of COVID-19 in Canada was 8.5. By ...

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