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      • 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies.
      madeinca.ca/video-game-industry-statistics-canada/
  1. Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  3. People playing a video game at the Capybara Games booth at Fan Expo Canada. Canada's video game industry consists of approximately 32,300 employees across 937 companies. In 2021, the industry generated an estimated US$3.4 billion in revenue, having grown by 20% since 2019. [1] Video game development is beginning to rival the film and television ...

  4. Oct 25, 2022 · In 2021, there were almost 1.48 billion gamers across Asia, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audiences of 715...

  5. Dec 15, 2022 · A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 percent in 2020.

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  7. Jul 30, 2019 · Consumer preferences: 46% of Canadians prefer to play video games most often on their mobile devices (ESAC, 2018). Industry Performance Snapshot. Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017).

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