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- According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population.
madeinca.ca/video-game-industry-statistics-canada/
Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.
Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- 2.3 Employment
- 3. Economic Impact
- 3.1 Revenue and Expenditure Characteristics
- About ESAC
- About Nordicity
Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...
The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).
The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.
ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...
Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...
Dec 15, 2022 · A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 percent in 2020.
According to the results of the 2021 Industry Survey, video game companies in Canada employ 32,300 FTEs, which is 17% more than the direct employment in 2019. Indeed, 57% of companies indicated that they have more employees now than they did in 2017 (as shown in the figure below).
May 19, 2023 · We’ll see how much Canadians spend on average playing video games,] and what their favourites. We’ll also look at the broader societal picture linked to the video game industry. Let’s dive right in. Addictive Video Game Stats (Editor’s Choice) 64% of Canadians play video games on a fairly regular basis.
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Jul 30, 2019 · Key Takeaways. Thriving industry: Canada’s video game industry contributed $3.7 billion to the economy in 2017 (Nordicity, 2017). Export-driven industry: Exports accounted for 75% of industry revenue in 2017 (Nordicity, 2017). Nation of gamers: 61% of the national population currently identifies as video gamers (ESAC, 2018).