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Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...
- Video Gaming in France
Video gaming has become a mainstream leisure activity in...
- Most Popular Gaming Genres in Canada
Most Popular Gaming Genres in Canada - Video gaming in...
- Video Game Companies in Canada
In 2021, there were 937 video game companies Canada, up from...
- Digital Market Outlook
Users of video streaming in Canada 2017-2027, by type...
- Top Gaming Countries by Revenue 2022
United States, Canada, and Mexico gaming revenue 2022, by...
- Canada Video Game Company Numbers by Province 2021
Canada Video Game Company Numbers by Province 2021 - Video...
- Canada Video Game Employment by Province 2021
Nordicity & Entertainment Software Association of Canada,...
- Canada Video Game Market Revenue by Segment 2027
Canada Video Game Market Revenue by Segment 2027 - Video...
- Video Gaming in France
Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.
Dec 15, 2022 · For teams of up to 5 people. ... Gaming penetration in Canada in 2010-2022; Hours spent on playing video games per week in Canada 2024 ... Hours spent on playing video games per week in Canada 2024;
- Games as A Form of Connection
- Reaching Older People
- The Next Level
Across the board, the ESAC also wants to highlight games’ unique ability to bring people together. Indeed, the top two reasons respondents provided for playing games were the ability to socially interact with others (35 percent) and play/compete against others (34 percent). Tied for third place with 25 percent, meanwhile, were cooperating with othe...
The 2022 survey also found that games continue to reach older audiences. In particular, 74 percent of parents who play games say they do so with their children, an increase of nine percent over the past two years. Hilchie says part of this is just due to the number of kids who continue to become interested in games, but another factor is that moder...
Looking ahead, there are two areas that Hilchie says the ESAC is focusing on. The first is the recently launchedGlobal Video Game Coalition (GVGC), a collaboration between the ESAC and its counterparts in the likes of the U.S., Europe and Asia to raise awareness about the benefits of gaming. That includes working with the likes of the United Nation...
- Nestor Gilbert
- Gamers’ Geographical Breakdown. Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States.
- Top 10 Countries By Gaming Revenue. The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets.
- The Biggest Gaming Markets. As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020).
- Gaming Devices and Platforms. The games market can be broadly divided into five segments: browser PC games, console games, downloaded/boxed PC games, smartphone games, and tablet games.
Mar 8, 2024 · Mar 8, 2024. A survey among internet users in Canada found that as of the third quarter of 2023, 82.7 percent of respondents stated that they played video games on any device. Smartphone gaming ...
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Jul 30, 2019 · Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017). In 2017, exports accounted for 75% of all revenue generated by video game companies in Canada. The US and Europe were the top sources of export revenue at 46% and 42% respectively (Nordicity, 2017).