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  1. Oct 28, 2024 · 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

  3. Oct 25, 2022 · In 2021, there were almost 1.48 billion gamers across Asia, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audiences of 715 million.

    • Gamers’ Geographical Breakdown
    • Top 10 Countries by Gaming Revenue
    • The Biggest Gaming Markets
    • Gaming Devices and Platforms
    • Market Share Per Gaming Platform
    • Number of Gaming Consoles Sold
    • Gamers’ User Profile
    • Gamers’ Age Range and Gender Split
    • Types of Gamers
    • Time Spent Playing Video Games

    Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States. China, despite being a late starter in the gaming space and an initially small market, zoomed into the top of the gaming world. The Chinese government actually enforced a 14-year ban on ga...

    The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets. Combined revenues for the three countries surpass the revenues of the remaining countries put together.

    As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020). This translated to $40.85 billion in revenue for 2020. Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (New...

    The games market can be broadly divided into five segments: browser PC games, console games, downloaded/boxed PC games, smartphone games, and tablet games. Smartphone games have the biggest slice of the pie with a 40% market share, followed by console games with 28% (Newzoo, 2020). Total spending in the US on video game hardware, software, and acce...

    Mobile gaming makes up almost half (49%) of the total market with a combined smartphone and tablet gaming revenue of $86.3 billion for 2020. All segments have achieved positive growth except browser PC games which dropped -8.7% YoY.

    The PlayStation was the most popular console in 2020. With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with (StatCounter, 2021). Nintendo’s Switch came in second, capturing 42% of the global console market. Overall gaming console sales reached $92.2 billion in 2020, growing by 17.43% versus the ...

    The real-world gamer demographic is more complex than the stereotypical gamer persona of a 30-something man-child living in his mother’s basement. In fact, video gaming had ceased to be merely a hobby. A 2020 study found that as video games become a typical element of a typical American’s life, the average gamer’s age also goes up. The evidence: wh...

    Gamers range in age from children under 18 to post-Boomers 70 and up. 68% of American adults (163.3 million) are gamers, while 70% of American kids aged 18 and below (or 51.1 million) are gamers, too (ESA, 2020). As most people stayed in their homes out of necessity during the pandemic, many Americans turned to video games to pass the time. A surve...

    Industry expert Newzoo recently launched its Gamer Segmentation, which identifies the nine personas that capture all types of gamers in the world today. This 1. The Ultimate Gamer(14%) – Loves gaming very much and spends money and free time on games. 2. The All-Around Enthusiast(10%) – Interested in all types of games, from watching to playing. 3. ...

    Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. According to Statista’s 2020 Global Consumer Survey, here are the times...

    • Nestor Gilbert
    • The global gaming market. While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide.
    • A profile of the global gaming audience. In 2022, the number of gamers worldwidewas estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021.
    • Spotlight: mobile games – on every platform? With the nearly universal availability of mobile devices and connectivity worldwide, mobile gaming is arguably the easiest way to get into gaming.
    • Streaming and video as a part of gaming. Playing video games is not the only way to engage with the medium – gaming video streams produced by professional video content creators are also a popular way to engage with video games.
  4. In 2021, 937 active video game companies were identified in Canada, a 35% increase since 2019. Much of this growth occurred in Ontario and Quebec which increased the national total by 137 active companies. More than half (54%) of companies in the industry employ fewer than five people. In 2021, video game companies in Canada

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  6. May 25, 2023 · Only 8% of people said they play video games as infrequently as once a year. Statistics on Gamer Demographics by Platform PC games, video console games, and mobile games are the various aspects of games available to consumers.

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