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  1. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

  2. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  3. The Video Games market in Canada is projected to grow by 9.43% (2024-2027) resulting in a market volume of US$5,144.00m in 2027. ... of people worldwide playing video games and billions of dollars ...

    • The global gaming market. While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide.
    • A profile of the global gaming audience. In 2022, the number of gamers worldwidewas estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021.
    • Spotlight: mobile games – on every platform? With the nearly universal availability of mobile devices and connectivity worldwide, mobile gaming is arguably the easiest way to get into gaming.
    • Streaming and video as a part of gaming. Playing video games is not the only way to engage with the medium – gaming video streams produced by professional video content creators are also a popular way to engage with video games.
  4. Jul 2, 2024 · Across more than 73,000 consumers worldwide, 85% engage with games in one way or another, 64% view gaming content, and 35% engage in other ways, such as listening to gaming podcasts, following esports, discussing games in online communities, creating content, and a whole lot more. Most importantly, 80% of consumers play video games.

  5. Dec 19, 2023 · We deemed it a corrective year for the market. Fortunately, the decline didn’t last long. We now forecast that the global games market will generate $184.0 billion in 2023, growing +0.6% year on year. It will also grow to $205.7 billion by 2026, representing a 2021-2026 CAGR of +1.3% for the total market.

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  7. May 25, 2023 · Gaming demographics show that the largest group of gamers are adults. In the U.S., only about 24% of gamers are under 18, while people between 18 to 34 are the highest group, with 38%. The minor group is gamers over 65, accounting for 6% of the gaming population. There is at least one gamer in 75% of American households.

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