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Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.
- Video Gaming in France
Video gaming has become a mainstream leisure activity in...
- Most Popular Gaming Genres in Canada
"Action (e.g., platform games, fighting games)" and "Casual"...
- Video Game Companies in Canada
For teams of up to 5 people. $959 USD ... Premium Statistic...
- Digital Market Outlook
Video-on-demand revenue in Canada 2017-2027, by type Share...
- Top Gaming Countries by Revenue 2022
Reasons for playing video games in Poland in 2018; Time...
- Canada Video Game Company Numbers by Province 2021
Number of video game companies in selected provinces in...
- Canada Video Game Employment by Province 2021
Nordicity & Entertainment Software Association of Canada,...
- Canada Video Game Market Revenue by Segment 2027
Basic Statistic Change in consumer spending on video games...
- Video Gaming in France
An ongoing analysis of Steam's player numbers, seeing what's been played the most.
Oct 28, 2024 · According to the Entertainment Software Association of Canada, 23 million Canadians play video games, representing 61% of the population. Younger Canadians are more likely to play video games with 89% of children and teens (6-17-year-olds) playing video games compared to 61% of the 18-64-year-olds.
- Gamers’ Geographical Breakdown
- Top 10 Countries by Gaming Revenue
- The Biggest Gaming Markets
- Gaming Devices and Platforms
- Market Share Per Gaming Platform
- Number of Gaming Consoles Sold
- Gamers’ User Profile
- Gamers’ Age Range and Gender Split
- Types of Gamers
- Time Spent Playing Video Games
Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States. China, despite being a late starter in the gaming space and an initially small market, zoomed into the top of the gaming world. The Chinese government actually enforced a 14-year ban on ga...
The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets. Combined revenues for the three countries surpass the revenues of the remaining countries put together.
As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020). This translated to $40.85 billion in revenue for 2020. Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (New...
The games market can be broadly divided into five segments: browser PC games, console games, downloaded/boxed PC games, smartphone games, and tablet games. Smartphone games have the biggest slice of the pie with a 40% market share, followed by console games with 28% (Newzoo, 2020). Total spending in the US on video game hardware, software, and acce...
Mobile gaming makes up almost half (49%) of the total market with a combined smartphone and tablet gaming revenue of $86.3 billion for 2020. All segments have achieved positive growth except browser PC games which dropped -8.7% YoY.
The PlayStation was the most popular console in 2020. With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with (StatCounter, 2021). Nintendo’s Switch came in second, capturing 42% of the global console market. Overall gaming console sales reached $92.2 billion in 2020, growing by 17.43% versus the ...
The real-world gamer demographic is more complex than the stereotypical gamer persona of a 30-something man-child living in his mother’s basement. In fact, video gaming had ceased to be merely a hobby. A 2020 study found that as video games become a typical element of a typical American’s life, the average gamer’s age also goes up. The evidence: wh...
Gamers range in age from children under 18 to post-Boomers 70 and up. 68% of American adults (163.3 million) are gamers, while 70% of American kids aged 18 and below (or 51.1 million) are gamers, too (ESA, 2020). As most people stayed in their homes out of necessity during the pandemic, many Americans turned to video games to pass the time. A surve...
Industry expert Newzoo recently launched its Gamer Segmentation, which identifies the nine personas that capture all types of gamers in the world today. This 1. The Ultimate Gamer(14%) – Loves gaming very much and spends money and free time on games. 2. The All-Around Enthusiast(10%) – Interested in all types of games, from watching to playing. 3. ...
Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. According to Statista’s 2020 Global Consumer Survey, here are the times...
- Nestor Gilbert
Dec 15, 2022 · A 2022 survey of Canadian gaming audiences found that 53 percent of Canadians played video games regularly, slightly down from previously recorded 61 percent in 2020.
Mar 8, 2024 · A survey among internet users in Canada found that as of the third quarter of 2023, 82.7 percent of respondents stated that they played video games on any device.
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Sep 2, 2024 · Here, we're recapping the most played games in 2024, which we've based on data provided by publishers and various analytics sites.