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  1. Jan 10, 2024 · Hours spent on playing video games per week in Canada as of September 2024. Weekly time spent on video gaming in Canada 2022-2022. Average weekly time spent on video games according to child and ...

  2. Oct 28, 2024 · 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies. Around 94% of Canadian companies in the video game industry have less than one hundred employees. The number of video game companies in Canada increased by 35% between 2019 and 2021.

    • Key Takeaways
    • Industry Performance Snapshot
    • Industry Output
    • Cost Breakdown
    • Consumer Spending
    • Business Locations
    • Employment Statistics
    • Trends and Changes
    • Sources
    Thriving industry:Canada’s video game industry contributed $3.7 billion to the economy in 2017 (Nordicity, 2017).
    Export-driven industry:Exports accounted for 75% of industry revenue in 2017 (Nordicity, 2017).
    Nation of gamers:61% of the national population currently identifies as video gamers (ESAC, 2018).
    Shifting demographics:39 is the average age of Canadian video gamers, with 50% being male, and 50% being female (ESAC, 2018).
    Total revenue among video game companies in Canada was $3.2 billion in 2017, while total expenditure was $2.6 billion (ESAC, 2017).
    In 2017, exports accounted for 75% of all revenue generated by video game companies in Canada. The US and Europe were the top sources of export revenue at 46% and 42% respectively (Nordicity, 2017).
    During 2015-2017, total GDP generated by the Canadian video game industry increased by 24% to just over $3.7 billion (Nordicity, 2017).
    About 2,100 video game projects were completed in 2017, with web (31%) and mobile platforms (29%) accounting for the largest proportions (Nordicity, 2017).
    Family-oriented games were the most popular genre in 2017, accounting for 26% of all video game projects completed that year (Nordicity, 2017).
    Budgets for console projects decreased by 26% to $12.5 million in 2017. Despite this, console games still accounted for 89% of all production spending (Nordicity, 2017).

    Source: Nordicity. (2017). Canada’s Video Game Industry in 2017 – Final Report. Retrieved from: http://theesa.ca/wp-content/uploads/2017/11/ESAC-Video-Games-in-Canada-Profile-2017_FINAL.pdf(link is external)

    Between July 2017 and June 2018, Canadians spent a total of $8.1 billion on digital products. Online gaming subscriptions, game downloads, and in-game purchases accounted for 16.7% of overall spending. Consumers between the ages of 25-34 were the largest group of spenders. This group accounted for about 35% of total spending or $471 million. Source...

    As the following chart illustrates, the majority of Canada’s video game companies are located in three provinces: Quebec, Ontario, and British Columbia. This has remained consistent since 2013. Source: Nordicity. (2017). Canada’s Video Game Industry in 2017 – Final Report. Retrieved from: http://theesa.ca/wp-content/uploads/2017/11/ESAC-Video-Games...

    In 2017, the Canadian video game industry directly employed 21,800 employees. Quebec was Canada’s top employer with 10,000 employees or 45.9%% of the total number of employees in Canada’s video game industry in 2017. Source: Nordicity. (2017). Canada’s Video Game Industry in 2017 – Final Report. Retrieved from: http://theesa.ca/wp-content/uploads/2...

    Changing demographics 1. The average age of Canadian video gamers is on the rise. The average Canadian video gamer was 39 years of age in 2018 (ESAC, 2018), compared to 36 in 2017 (ESAC, 2017). 2. The number of female gamers is on the rise. In 2018, 50% of Canadian video gamers were female (ESAC, 2018), compared with 49% in 2017 (ESAC, 2017). Paren...

    ESAC. (2018). Essential Facts about the Canadian Video Game Industry 2018. Retrieved from: http://theesa.ca/wp-content/uploads/2018/10/ESAC18_BookletEN.pdf(link is external) ESAC. (2017). Essential Facts about the Canadian Video Game Industry 2017. Retrieved from: http://theesa.ca/wp-content/uploads/2017/10/ESAC2017_Booklet_13_Digital.pdf(link is e...

  3. Dec 15, 2022 · Digital video game revenue in Canada 2017-2027, by segment ... Hours spent on playing video games per week in Canada 2024; ... "Gaming penetration in Canada in 2010 to 2022." Chart. November 9 ...

  4. Apr 17, 2019 · Among youth, on average per day, about 1.5 hours was spent watching TV or movies, 1.75 hours was spent on the computer and 0.75 hours was spent playing video games (Chart 4). Boys (1 hour) spent slightly more time playing video games than girls (0.25 hours) while girls (2 hours) spent slightly more time on the computer than boys (1.5 hours).

    • Janine Clarke
  5. May 19, 2023 · 10. The economic contribution of video games in Canada is much greater than the raw revenues. (Source: ESAC, UBC) Video games sale stats and data on video game trade value in Canada are not the only essential stats for grasping the economic impact of gaming. In 2015, video games in Canada added an impressive $3 billion to Canada’s GDP

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  7. Mar 8, 2024 · Canada video game company number 2017-2021, by province ... "Share of internet users in Canada who play video games on selected devices as of 3rd quarter 2023." Chart. February 22, 2024. Statista.