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  1. Oct 28, 2024 · 61% of Canadians play video games. The sales of digital games have increased year on year, while the sales of physical video games have stagnated. 32,300 people were working full-time in the video game industry in Canada in 2021. 36% of the industry’s jobs are with just 1% of the companies.

  2. Jan 10, 2024 · In 2021, there were 937 video game companies in Canada, and four out of five video game companies in Canada were located in Quebec, Ontario, and British Columbia.

    • 2.3 Employment
    • 3. Economic Impact
    • 3.1 Revenue and Expenditure Characteristics
    • About ESAC
    • About Nordicity

    Another measure of the size and health of an industry is by the number of people it employs (direct employment), which is best measured by the number of full-time equivalents (FTEs) it employs. The spin-off employment stimulated by an industry is also a key measure of its economic impact in a given jurisdiction. The following section describes empl...

    The following section outlines the additional impacts that the video game industry has on the Canadian economy, including impacts on labour income and gross domestic product (GDP).

    The following sub-section briefly examines where Canadian video game companies are earning their revenue and what their biggest expenses are.

    ESAC is the national voice of the video game industry in Canada. We work for our members – Activision Blizzard, Certain Affinity, Code Name Entertainment, Electronic Arts, Gameloft, Glu, Ludia, Microsoft Canada, NetEase Games, Netmarble, Nintendo, Other Ocean, Relic Entertainment, Solutions 2 Go, Sony Interactive Entertainment, Square Enix, Take 2 ...

    Nordicity is a leading international consulting firm providing private and public-sector clients with solutions for Economic Analysis, Strategy and Business, and Policy and Regulation across four priority sectors: arts, culture and heritage; digital and creative media; information and communication technologies (ICTs) and innovation; and, telecommu...

  3. Oct 25, 2022 · In 2021, there were almost 1.48 billion gamers across Asia, making it the largest market for video gaming worldwide, with Europe coming in second place with a gaming audiences of 715 million....

    • The global gaming market. While the continuously declining physical game sales received a bump during the pandemic, digital sales account for the vast majority of video gaming revenues worldwide.
    • A profile of the global gaming audience. In 2022, the number of gamers worldwidewas estimated at three billion, down from the 3.2 billion global gamers during the height of COVID-19 in 2021.
    • Spotlight: mobile games – on every platform? With the nearly universal availability of mobile devices and connectivity worldwide, mobile gaming is arguably the easiest way to get into gaming.
    • Streaming and video as a part of gaming. Playing video games is not the only way to engage with the medium – gaming video streams produced by professional video content creators are also a popular way to engage with video games.
  4. May 19, 2023 · 64% of Canadians play video games on a fairly regular basis. Let's take a closer look at the latest video game statistics to find out more.

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  6. May 25, 2023 · The video game market is worth $197.11 billion as of 2023. About 52% of gamers subscribe to at least one gaming service. The average gamer is 35 years old. Over 50% of Europeans play video games. Over 1.8 billion people are PC gamers. 48% of American gamers are female. Asia is the biggest gaming market, with 1.6 billion video game players.

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