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Mar 15, 2024 · U.S. daily time spent playing games and leisure computer use 2019-2023, by age. Average daily time spent playing games and using computer for leisure per capita in the United States from 2019 to ...
- A Game Out There for Every Type of Gamer
Anticipated future gaming frequency among U.S. adults 2024,...
- Video gaming in the United States
U.S. consumer groups more likely to play video games 2023....
- A Game Out There for Every Type of Gamer
Nov 4, 2024 · U.S. consumer groups more likely to play video games 2023. U.S. consumer groups more likely to play video games 2023. Consumer groups in the United States more likely to regularly play video games ...
Jul 13, 2021 · There are now a total 226.6 million video game players in the U.S. of all ages, growing nearly 6% from 214.4 million in 2020, according to the ESA. That’s on the heels of the video-game audience ...
- Todd Spangler
- Gamers’ Geographical Breakdown
- Top 10 Countries by Gaming Revenue
- The Biggest Gaming Markets
- Gaming Devices and Platforms
- Market Share Per Gaming Platform
- Number of Gaming Consoles Sold
- Gamers’ User Profile
- Gamers’ Age Range and Gender Split
- Types of Gamers
- Time Spent Playing Video Games
Two of every 5 people across the world is a gamer. Leading the global market in the number of gamers and revenue is China, followed closely by the United States. China, despite being a late starter in the gaming space and an initially small market, zoomed into the top of the gaming world. The Chinese government actually enforced a 14-year ban on ga...
The Asia Pacific region is well represented in the list with China, Japan, and the Republic of Korea placing in 2020’s top five gaming markets. Combined revenues for the three countries surpass the revenues of the remaining countries put together.
As earlier mentioned, China has 665 million gamers in 2020, the biggest number of gamers in the APAC region and the world (Statista, 2020). This translated to $40.85 billion in revenue for 2020. Although the 2018 license freeze slowed down the YoY growth rate, the Chinese gaming market was still able to post a modest from $36.5 billion in 2019 (New...
The games market can be broadly divided into five segments: browser PC games, console games, downloaded/boxed PC games, smartphone games, and tablet games. Smartphone games have the biggest slice of the pie with a 40% market share, followed by console games with 28% (Newzoo, 2020). Total spending in the US on video game hardware, software, and acce...
Mobile gaming makes up almost half (49%) of the total market with a combined smartphone and tablet gaming revenue of $86.3 billion for 2020. All segments have achieved positive growth except browser PC games which dropped -8.7% YoY.
The PlayStation was the most popular console in 2020. With a massive 57.5% market share, Sony’s premier gaming console remains the gaming console to contend with (StatCounter, 2021). Nintendo’s Switch came in second, capturing 42% of the global console market. Overall gaming console sales reached $92.2 billion in 2020, growing by 17.43% versus the ...
The real-world gamer demographic is more complex than the stereotypical gamer persona of a 30-something man-child living in his mother’s basement. In fact, video gaming had ceased to be merely a hobby. A 2020 study found that as video games become a typical element of a typical American’s life, the average gamer’s age also goes up. The evidence: wh...
Gamers range in age from children under 18 to post-Boomers 70 and up. 68% of American adults (163.3 million) are gamers, while 70% of American kids aged 18 and below (or 51.1 million) are gamers, too (ESA, 2020). As most people stayed in their homes out of necessity during the pandemic, many Americans turned to video games to pass the time. A surve...
Industry expert Newzoo recently launched its Gamer Segmentation, which identifies the nine personas that capture all types of gamers in the world today. This 1. The Ultimate Gamer(14%) – Loves gaming very much and spends money and free time on games. 2. The All-Around Enthusiast(10%) – Interested in all types of games, from watching to playing. 3. ...
Dropping in an hour to 5 hours a day, gamers worldwide spent an average of 6.33 hours a week playing video games in 2020, a considerable 11% drop from 2019’s 7.11 hours (Limelight, 2020). Male video gamers clocked in 6.84 hours each week compared to 5.8 hours for female gamers. According to Statista’s 2020 Global Consumer Survey, here are the times...
- Nestor Gilbert
Jul 13, 2021 · Read on to learn more about the United States of Play. Download the full report here. We are a nation of video game players. Today, nearly 227 million Americans play video games. Two thirds of adults and three quarters of kids under 18 play video games weekly. Across all ages, 80% of players are over 18, and the average age of a video game ...
Jun 7, 2022 · Driving the news: The ESA’s new data, released this morning, shows the U.S. gaming population at 216 million, compared to 227 million for 2021. The 2021 figure is still an increase from early 2020’s 214 million. The stat is based on people who play video games at least one hour per week. The latest U.S. census figures, from July 2021, put ...
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Jul 13, 2021 · Other facts from the ESA's 2021 Essential Facts About the Video Game Industry, out Tuesday: 67% of American adults (aged 18+) are players; 76% of U.S. children (under 18) are players; The average video game player is 31 years old; 45% of gamers identify as female; 80% of video game players in the U.S. are over 18